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XCEngine/docs/api/resources/shader/getuniforms.md

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Shader::GetUniforms

const Containers::Array<ShaderUniform>& GetUniforms() const

获取着色器的 Uniform 变量列表。

返回: const Containers::Array<ShaderUniform>& - Uniform 列表的引用

线程安全: 非线程安全

复杂度: O(1)

示例:

ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
const Containers::Array<ShaderUniform>& uniforms = shader->GetUniforms();
for (const auto& uniform : uniforms) {
    // 处理每个 uniform
}

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