Fixed discrepancies between source code and documentation: - AsyncLoader: Document Initialize() ignores workerThreadCount, Submit() doesn't do actual async loading, Update() is stub - ResourceManager: Document UnloadUnused() and ReloadResource() are stubs - ResourceCache: Document OnZeroRefCount() and Flush() are stubs - ResourceDependencyGraph: Document TopologicalSort() returns empty (stub) - ResourceFileSystem: Document GetResourceInfo() doesn't fill modifiedTime, EnumerateResources() is stub - FileArchive: Document Enumerate() is stub - ResourcePackageBuilder: Document AddDirectory() is stub - ImportSettings: Document LoadFromJSON/SaveToJSON are stubs - TextureImportSettings/MeshImportSettings: Document JSON methods are stubs - TextureLoader/MeshLoader/MaterialLoader/ShaderLoader/AudioLoader: Document GetDefaultSettings() returns nullptr - AudioLoader: Document ParseWAVData() is stub, Load() doesn't parse WAV headers - ShaderLoader: Document DetectShaderType/ParseShaderSource are stubs - MaterialLoader: Document ParseMaterialData() is stub - Texture: Document Create() mipLevels=0 behavior, GenerateMipmaps() returns false - Mesh: Document MeshLoader::Load() is example only - IResourceLoader: Document GetDefaultSettings() returns nullptr for all loaders
41 lines
908 B
Markdown
41 lines
908 B
Markdown
# TaskGroup::GetProgress
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```cpp
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float GetProgress() const
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```
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**注意:** 此方法当前为**空实现/桩代码**。
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获取任务组的完成进度。
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**参数:** 无
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**返回:** `float` - 始终返回 `0.0f`(任务组为空时返回 `1.0f`)
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**复杂度:** O(1)
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**当前状态:** 此方法为空实现,始终返回 `0.0f`,因为 `m_completedCount` 未被更新。
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**示例:**
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```cpp
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TaskGroup* group = TaskSystem::Get().CreateTaskGroup();
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for (int i = 0; i < 1000; ++i) {
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group->AddTask([i]() { ProcessItem(i); });
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}
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// 显示进度(注意:当前实现始终返回 0.0f)
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while (!group->IsComplete()) {
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float progress = group->GetProgress();
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printf("\rProgress: %.1f%%", progress * 100.0f);
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Thread::Sleep(100);
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}
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printf("\n");
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```
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## 相关文档
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- [TaskGroup 总览](task-group.md) - 返回类总览
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- [IsComplete](iscomplete.md) - 检查是否完成
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