Files
XCEngine/docs/api/rhi/opengl/depth-stencil-view/initialize.md
ssdfasd a669ec819d Fix RHI documentation discrepancies and add missing doc files
Fixed incorrect links in OpenGL documentation:
- Fixed wrong links to threading/task-system docs for Initialize/Shutdown methods
- Fixed wrong links to buffer docs for GetNativeHandle methods
- Fixed wrong links to shader docs for Bind/Unbind methods
- Fixed wrong links to command-list docs for Clear/Reset/Close methods
- Fixed wrong links to buffer/get-size.md for width/height methods

Added missing documentation files:
- OpenGL buffer: bind.md, unbind.md, get-type.md, initialize.md
- OpenGL fence: initialize.md, reset.md
- OpenGL swap-chain: get-size.md, initialize.md
- OpenGL render-target-view: initialize.md, shutdown.md, bind.md, unbind.md, clear.md, get-size.md
- OpenGL depth-stencil-view: initialize.md, shutdown.md, bind.md, unbind.md, get-size.md
- OpenGL command-list: clear.md

All links validated with fix_links.py - no broken references.
2026-03-19 00:54:54 +08:00

19 lines
354 B
Markdown

# OpenGLDepthStencilView::Initialize
```cpp
bool Initialize(unsigned int texture, int width, int height);
```
初始化深度模板视图。
**参数:**
- `texture` - OpenGL 纹理 ID
- `width` - 宽度
- `height` - 高度
**返回:** 成功返回 true
## 相关文档
- [OpenGLDepthStencilView 总览](depth-stencil-view.md) - 返回类总览