修复问题: - containers: HashMap 实现描述修正 - debug: XE_LOG 宏参数顺序修正 - memory: ProxyAllocator 统计示例修正, PoolAllocator allocate size 检查描述 - resources: ResourceManager 缺失 UnloadGroup 方法 - rhi: D3D12 格式枚举名称修正, Texture Format 枚举补全, ResourceStates 补充 - threading: TaskGroup GetProgress/Wait/Cancel 实现限制说明
38 lines
830 B
Markdown
38 lines
830 B
Markdown
# D3D12ShaderResourceView::CreateDesc
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## 函数签名
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```cpp
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static D3D12_SHADER_RESOURCE_VIEW_DESC CreateDesc(Format format, D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2D, uint32_t mipLevels = 1)
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```
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## 中文描述
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创建着色器资源视图描述符。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `format` | `Format` | 资源格式 |
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| `dimension` | `D3D12_SRV_DIMENSION` | 视图维度(默认 TEXTURE2D) |
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| `mipLevels` | `uint32_t` | Mipmap 级别数量(默认 1) |
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## 返回值
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`D3D12_SHADER_RESOURCE_VIEW_DESC` - 着色器资源视图描述符
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## 复杂度
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O(1)
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## 示例
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```cpp
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = D3D12ShaderResourceView::CreateDesc(Format::R8G8B8A8_UNorm);
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```
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## 相关文档
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- [D3D12ShaderResourceView](shader-resource-view.md) - 类总览
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