27 lines
1.1 KiB
Markdown
27 lines
1.1 KiB
Markdown
# D3D12CommandQueue
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 命令队列的 D3D12 实现,继承自 `RHICommandQueue`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化命令队列 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令队列 |
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| [`ExecuteCommandLists`](execute-command-lists.md) | 执行命令列表 |
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| [`Signal`](signal.md) | 信号栅栏 |
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| [`Wait`](../../../threading/task-group/wait.md) | 等待栅栏 |
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| [`GetCompletedValue`](get-completed-value.md) | 获取完成值 |
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| [`WaitForIdle`](wait-for-idle.md) | 等待空闲 |
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| [`GetType`](../../command-queue/get-type.md) | 获取队列类型 |
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| [`GetTimestampFrequency`](get-timestamp-frequency.md) | 获取时间戳频率 |
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| [`GetCommandQueue`](get-command-queue.md) | 获取 D3D12 命令队列 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHICommandQueue](../../command-queue/command-queue.md) - 抽象命令队列接口
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