Files
XCEngine/docs/api/threading/task-system-config/worker-thread-count.md
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

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# TaskSystemConfig::workerThreadCount
```cpp
uint32_t workerThreadCount = 0
```
工作线程数量。当值为 0 时,任务系统自动检测 `std::thread::hardware_concurrency()` 并使用该值。
**类型:** `uint32_t`
**默认值:** `0`(自动检测)
**示例:**
```cpp
TaskSystemConfig config;
config.workerThreadCount = 4; // 使用 4 个工作线程
TaskSystemConfig autoConfig;
autoConfig.workerThreadCount = 0; // 自动检测(推荐)
```
## 相关文档
- [TaskSystemConfig 总览](tasksystemconfig.md) - 返回类总览