- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
15 lines
266 B
Markdown
15 lines
266 B
Markdown
# GameObject::FixedUpdate
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固定频率更新游戏对象及其所有组件(用于物理)。
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```cpp
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void FixedUpdate();
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```
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以固定时间间隔调用,适合物理模拟更新。
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [Update](update.md)
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