- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
16 lines
301 B
Markdown
16 lines
301 B
Markdown
# GameObject::IsActive
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检查游戏对象的自身激活状态。
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```cpp
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bool IsActive() const;
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```
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**返回:** `bool` - 如果对象自身激活则返回 true
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [SetActive](set-active.md)
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- [IsActiveInHierarchy](is-active-in-hierarchy.md)
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