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XCEngine/docs/api/components/game-object/detach-children.md
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# GameObject::DetachChildren
分离所有子对象。
```cpp
void DetachChildren();
```
将所有子对象从当前 GameObject 分离,使它们成为根对象。
## 相关文档
- [GameObject 总览](game-object.md)
- [SetParent](set-parent.md)