Fix 30+ broken cross-references in docs/api/math/: - viewport: viewport-getaspectratio/getrect -> getaspectratio/getrect - matrix4: ../color/operator-mul -> operator_mul, operator-index -> operator_index - matrix4/get-*: gettranslation/getscale/getrotation -> get-translation/-scale/-rotation - vector3 operator links: operator_*_assign -> operator-*-assign - vector3 operator links: operator_sub/add -> operator-sub/add - vector3 operator-eq/neq: swap mutual references to use hyphen naming - vector4: ../plane/constructor-default -> constructor_default - Linter fixes: aabb and rectint relative paths corrected
806 B
806 B
Matrix4x4::GetTranslation
Vector3 GetTranslation() const
从变换矩阵中提取平移分量。读取矩阵的最后一列前三个元素。
参数: (无)
返回: 平移向量
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Math/Matrix4.h"
#include "XCEngine/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 transform = Matrix4::TRS(
Vector3(5.0f, 3.0f, 2.0f),
Quaternion::Identity(),
Vector3(1.0f, 1.0f, 1.0f)
);
Vector3 translation = transform.GetTranslation();
// translation = (5.0f, 3.0f, 2.0f)
相关文档
- Matrix4 - 返回类总览
- GetRotation - 获取旋转分量
- GetScale - 获取缩放分量
- Decompose - 分解矩阵