- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
30 lines
594 B
Markdown
30 lines
594 B
Markdown
# GetWorldToLocalMatrix
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Get the transformation matrix from world space to local space.
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## Syntax
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```cpp
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Math::Matrix4x4 GetWorldToLocalMatrix() const;
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```
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## Returns
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Returns the world-to-local transformation matrix as a `Math::Matrix4x4`.
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## Remarks
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Returns the matrix that transforms a point from world space to local space. This is the inverse of `GetLocalToWorldMatrix()`.
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## See Also
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- [GetLocalToWorldMatrix](get-local-to-world-matrix)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Matrix4x4 worldToLocal = transform->GetWorldToLocalMatrix();
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}
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```
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