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XCEngine/docs/api/components/transform-component/get-right.md
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# GetRight
Get the right direction vector in world space.
## Syntax
```cpp
Math::Vector3 GetRight() const;
```
## Returns
Returns the right direction vector as a `Math::Vector3`.
## Remarks
Returns the right direction of this transform in world space, based on the world rotation. By convention, right is typically the positive X axis direction.
## See Also
- [GetForward](get-forward)
- [GetUp](get-up)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 right = transform->GetRight();
}
```