- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
262 B
262 B
GameObject::Update
每帧更新游戏对象及其所有组件。
void Update(float deltaTime);
参数:
deltaTime- 距离上一帧的时间(秒)