- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
349 B
349 B
GameObject::LateUpdate
晚更新游戏对象及其所有组件。
void LateUpdate(float deltaTime);
在所有 Update 调用之后调用,适合处理依赖于其他对象更新的逻辑。
参数:
deltaTime- 距离上一帧的时间(秒)