- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
544 B
Markdown
32 lines
544 B
Markdown
# LoadScene
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Load a scene from a file synchronously.
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## Syntax
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```cpp
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void LoadScene(const std::string& filePath);
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```
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## Parameters
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- `filePath` - The path to the scene file.
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## Remarks
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Loads a scene from the specified file path. This is a synchronous operation and will block until the scene is fully loaded.
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## See Also
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- [LoadSceneAsync](load-scene-async)
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- [CreateScene](create-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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manager.LoadScene("assets/scenes/level1.scene");
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}
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```
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