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XCEngine/docs/api/resources/texture-import-settings/setcompressionquality.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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# TextureImportSettings::SetCompressionQuality / GetCompressionQuality
```cpp
void SetCompressionQuality(CompressionQuality quality);
CompressionQuality GetCompressionQuality() const;
```
设置或获取纹理压缩质量级别。
**参数:**
- `quality` - 压缩质量(`Low``Medium``High``Ultra`
**返回:** `CompressionQuality` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::High);
CompressionQuality quality = settings.GetCompressionQuality(); // CompressionQuality::High
```
## 相关文档
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览