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XCEngine/docs/api/resources/mesh/meshsection.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

982 B

MeshSection

命名空间: XCEngine::Resources

类型: struct

描述: 网格分段结构体,用于描述网格的一部分,支持多材质渲染。

概述

MeshSection 定义了网格的一个连续区域,每个区域可以有不同的材质。网格分段包含顶点和索引范围信息,以及关联的材质 ID。

成员变量

变量 类型 描述
baseVertex Core::uint32 基准顶点偏移
vertexCount Core::uint32 顶点数量
startIndex Core::uint32 起始索引
indexCount Core::uint32 索引数量
materialID Core::uint32 材质 ID

使用示例

MeshSection section;
section.baseVertex = 0;
section.vertexCount = 4;
section.startIndex = 0;
section.indexCount = 6;
section.materialID = 0;
mesh.AddSection(section);

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