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XCEngine/docs/api/math/vector3/project.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
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- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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# Vector3::Project
```cpp
static Vector3 Project(const Vector3& vector, const Vector3& onNormal)
```
将向量投影到法线向量上。
**参数:**
- `vector` - 要投影的向量
- `onNormal` - 投影到的法线向量
**返回:** `Vector3` - 投影结果。如果法线长度为 0返回零向量。
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
Vector3 v(1.0f, 1.0f, 0.0f);
Vector3 normal(1.0f, 0.0f, 0.0f);
Vector3 projected = Vector3::Project(v, normal); // (1, 0, 0)
```
## 相关文档
- [Vector3 类总览](vector3.md) - 返回类总览
- [`ProjectOnPlane`](project-on-plane.md) - 投影到平面上