Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
31 lines
648 B
Markdown
31 lines
648 B
Markdown
# Vector3::Project
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```cpp
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static Vector3 Project(const Vector3& vector, const Vector3& onNormal)
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```
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将向量投影到法线向量上。
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**参数:**
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- `vector` - 要投影的向量
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- `onNormal` - 投影到的法线向量
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**返回:** `Vector3` - 投影结果。如果法线长度为 0,返回零向量。
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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Vector3 v(1.0f, 1.0f, 0.0f);
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Vector3 normal(1.0f, 0.0f, 0.0f);
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Vector3 projected = Vector3::Project(v, normal); // (1, 0, 0)
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```
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## 相关文档
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- [Vector3 类总览](vector3.md) - 返回类总览
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- [`ProjectOnPlane`](project-on-plane.md) - 投影到平面上
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