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XCEngine/docs/api/math/transform/to-matrix.md
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Transform::ToMatrix

Matrix4 ToMatrix() const;

将当前变换转换为 4x4 变换矩阵。该矩阵通过 Matrix4x4::TRS 函数,使用 position、rotation 和 scale 构造,包含平移、旋转和缩放的组合变换。

参数:

返回: Matrix4 - 表示当前变换的 4x4 矩阵

线程安全: (无锁,非线程安全)

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
#include "XCEngine/Core/Math/Quaternion.h"

using namespace XCEngine::Math;

void ToMatrixExample() {
    Transform transform;
    transform.position = Vector3(1.0f, 2.0f, 3.0f);
    transform.rotation = Quaternion::Identity();
    transform.scale = Vector3(2.0f, 2.0f, 2.0f);

    Matrix4 matrix = transform.ToMatrix();
}

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