Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
36 lines
683 B
Markdown
36 lines
683 B
Markdown
# Plane::Plane
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```cpp
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Plane(const Vector3& normal, float distance)
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```
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从法线向量和距离值构造平面。输入的法线会自动归一化。
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**参数:**
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- `normal` - 平面法线向量(会被归一化)
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- `distance` - 原点到平面的有符号距离
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**返回:** 无(构造函数)
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Plane.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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void ConstructorExample() {
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Plane plane(Vector3::Up(), 0.0f);
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Plane tiltedPlane(Vector3(1.0f, 1.0f, 0.0f), 5.0f);
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}
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```
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## 相关文档
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- [Plane 类总览](plane.md) - 返回类总览
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