Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
35 lines
1.0 KiB
Markdown
35 lines
1.0 KiB
Markdown
# Frustum::Contains
|
|
|
|
```cpp
|
|
bool Contains(const Sphere& sphere) const
|
|
```
|
|
|
|
检测球体是否完全位于视锥体内。判断方式为:依次计算球心到 6 个裁剪平面的有符号距离,若任意一个距离小于 `-radius`(即球心到平面的距离小于球半径的负数,说明球体完全在平面外侧),则视锥体不包含该球体。
|
|
|
|
**参数:**
|
|
- `sphere` - 要检测的球体,包含圆心 `center` 和半径 `radius`
|
|
|
|
**返回:** `bool` - 球体完全在视锥内返回 `true`,否则返回 `false`
|
|
|
|
**线程安全:** ✅(只读操作,不修改状态)
|
|
|
|
**复杂度:** O(6),即遍历 6 个裁剪平面
|
|
|
|
**示例:**
|
|
|
|
```cpp
|
|
#include <XCEngine/Core/Math/Frustum.h>
|
|
#include <XCEngine/Core/Math/Sphere.h>
|
|
|
|
void CheckSphereInFrustum(const Frustum& frustum, const Sphere& sphere) {
|
|
if (frustum.Contains(sphere)) {
|
|
// 球体完全在视锥内
|
|
}
|
|
}
|
|
```
|
|
|
|
## 相关文档
|
|
|
|
- [Frustum 总览](frustum.md) - 返回类总览
|
|
- [Intersects](intersects-sphere.md) - 球体与视锥相交检测
|