Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
28 lines
598 B
Markdown
28 lines
598 B
Markdown
# TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression
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```cpp
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void SetUseHardwareCompression(bool use);
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bool GetUseHardwareCompression() const;
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```
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设置或获取是否使用硬件压缩(GPU 压缩格式)。
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**参数:**
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- `use` - 是否使用硬件压缩
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**返回:** `bool` / `void`
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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settings.SetUseHardwareCompression(true);
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bool use = settings.GetUseHardwareCompression(); // true
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```
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## 相关文档
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- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
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