Files
XCEngine/new_editor/app/Host/D3D12WindowInteropContext.cpp

445 lines
15 KiB
C++

#include "D3D12WindowInteropContext.h"
#include <XCEngine/RHI/D3D12/D3D12Texture.h>
#include <XCEngine/RHI/RHITexture.h>
#include <array>
#include <unordered_set>
namespace XCEngine::UI::Editor::Host {
namespace {
std::string HrToInteropString(const char* operation, HRESULT hr) {
char buffer[128] = {};
sprintf_s(buffer, "%s failed with hr=0x%08X.", operation, static_cast<unsigned int>(hr));
return buffer;
}
D2D1_BITMAP_PROPERTIES1 BuildD2DBitmapProperties(
DXGI_FORMAT format,
D2D1_BITMAP_OPTIONS options) {
return D2D1::BitmapProperties1(
options,
D2D1::PixelFormat(format, D2D1_ALPHA_MODE_IGNORE),
96.0f,
96.0f);
}
bool IsInteropTextureHandle(const ::XCEngine::UI::UITextureHandle& texture) {
return texture.kind == ::XCEngine::UI::UITextureHandleKind::ShaderResourceView &&
texture.resourceHandle != 0u;
}
void CollectInteropTextureHandles(
const ::XCEngine::UI::UIDrawData& drawData,
std::vector<::XCEngine::UI::UITextureHandle>& outTextures) {
outTextures.clear();
std::unordered_set<std::uintptr_t> seenKeys = {};
for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
for (const ::XCEngine::UI::UIDrawCommand& command : drawList.GetCommands()) {
if (!IsInteropTextureHandle(command.texture) ||
!seenKeys.insert(command.texture.resourceHandle).second) {
continue;
}
outTextures.push_back(command.texture);
}
}
}
} // namespace
bool D3D12WindowInteropContext::Attach(
D3D12WindowRenderer& windowRenderer,
ID2D1Factory1& d2dFactory) {
if (m_windowRenderer != &windowRenderer) {
Detach();
m_windowRenderer = &windowRenderer;
}
m_d2dFactory = &d2dFactory;
if (!EnsureInterop()) {
return false;
}
if (HasBackBufferTargets()) {
return true;
}
return RebuildBackBufferTargets();
}
void D3D12WindowInteropContext::Detach() {
ReleaseInteropState();
m_windowRenderer = nullptr;
m_d2dFactory = nullptr;
m_lastError.clear();
}
void D3D12WindowInteropContext::ReleaseBackBufferTargets() {
ClearSourceTextures();
if (m_d2dDeviceContext != nullptr) {
m_d2dDeviceContext->SetTarget(nullptr);
}
if (m_d3d11DeviceContext != nullptr) {
m_d3d11DeviceContext->ClearState();
}
m_backBufferTargets.clear();
if (m_d2dDeviceContext != nullptr) {
D2D1_TAG firstTag = 0u;
D2D1_TAG secondTag = 0u;
m_d2dDeviceContext->Flush(&firstTag, &secondTag);
}
if (m_d3d11DeviceContext != nullptr) {
m_d3d11DeviceContext->Flush();
}
}
bool D3D12WindowInteropContext::RebuildBackBufferTargets() {
m_backBufferTargets.clear();
if (m_windowRenderer == nullptr || m_d3d11On12Device == nullptr || m_d2dDeviceContext == nullptr) {
return false;
}
const std::uint32_t backBufferCount = m_windowRenderer->GetBackBufferCount();
m_backBufferTargets.resize(backBufferCount);
for (std::uint32_t index = 0u; index < backBufferCount; ++index) {
const ::XCEngine::RHI::D3D12Texture* backBufferTexture =
m_windowRenderer->GetBackBufferTexture(index);
if (backBufferTexture == nullptr || backBufferTexture->GetResource() == nullptr) {
m_lastError = "Failed to resolve a D3D12 swap chain back buffer.";
m_backBufferTargets.clear();
return false;
}
D3D11_RESOURCE_FLAGS resourceFlags = {};
resourceFlags.BindFlags = D3D11_BIND_RENDER_TARGET;
HRESULT hr = m_d3d11On12Device->CreateWrappedResource(
backBufferTexture->GetResource(),
&resourceFlags,
D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATE_PRESENT,
IID_PPV_ARGS(m_backBufferTargets[index].wrappedResource.ReleaseAndGetAddressOf()));
if (FAILED(hr) || m_backBufferTargets[index].wrappedResource == nullptr) {
m_lastError = HrToInteropString("ID3D11On12Device::CreateWrappedResource(backbuffer)", hr);
m_backBufferTargets.clear();
return false;
}
Microsoft::WRL::ComPtr<IDXGISurface> dxgiSurface = {};
hr = m_backBufferTargets[index].wrappedResource.As(&dxgiSurface);
if (FAILED(hr) || dxgiSurface == nullptr) {
m_lastError = HrToInteropString("ID3D11Resource::QueryInterface(IDXGISurface)", hr);
m_backBufferTargets.clear();
return false;
}
const D2D1_BITMAP_PROPERTIES1 bitmapProperties =
BuildD2DBitmapProperties(
backBufferTexture->GetDesc().Format,
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW);
hr = m_d2dDeviceContext->CreateBitmapFromDxgiSurface(
dxgiSurface.Get(),
&bitmapProperties,
m_backBufferTargets[index].targetBitmap.ReleaseAndGetAddressOf());
if (FAILED(hr) || m_backBufferTargets[index].targetBitmap == nullptr) {
m_lastError = HrToInteropString(
"ID2D1DeviceContext::CreateBitmapFromDxgiSurface(backbuffer)",
hr);
m_backBufferTargets.clear();
return false;
}
}
m_lastError.clear();
return true;
}
bool D3D12WindowInteropContext::HasAttachedWindowRenderer() const {
return m_windowRenderer != nullptr &&
m_d3d11On12Device != nullptr &&
m_d2dDeviceContext != nullptr &&
!m_backBufferTargets.empty();
}
bool D3D12WindowInteropContext::HasBackBufferTargets() const {
return !m_backBufferTargets.empty();
}
bool D3D12WindowInteropContext::PrepareSourceTextures(
const ::XCEngine::UI::UIDrawData& drawData) {
ClearSourceTextures();
if (m_windowRenderer == nullptr || m_d3d11On12Device == nullptr || m_d2dDeviceContext == nullptr) {
return false;
}
std::vector<::XCEngine::UI::UITextureHandle> textureHandles = {};
CollectInteropTextureHandles(drawData, textureHandles);
m_activeSourceTextures.reserve(textureHandles.size());
for (const ::XCEngine::UI::UITextureHandle& textureHandle : textureHandles) {
auto* texture =
reinterpret_cast<::XCEngine::RHI::RHITexture*>(textureHandle.resourceHandle);
auto* nativeTexture = dynamic_cast<::XCEngine::RHI::D3D12Texture*>(texture);
if (nativeTexture == nullptr || nativeTexture->GetResource() == nullptr) {
m_lastError = "Failed to resolve a D3D12 source texture for UI composition.";
ClearSourceTextures();
return false;
}
D3D11_RESOURCE_FLAGS resourceFlags = {};
resourceFlags.BindFlags = D3D11_BIND_SHADER_RESOURCE;
SourceTextureResource resource = {};
resource.key = textureHandle.resourceHandle;
HRESULT hr = m_d3d11On12Device->CreateWrappedResource(
nativeTexture->GetResource(),
&resourceFlags,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
IID_PPV_ARGS(resource.wrappedResource.ReleaseAndGetAddressOf()));
if (FAILED(hr) || resource.wrappedResource == nullptr) {
m_lastError = HrToInteropString("ID3D11On12Device::CreateWrappedResource(source)", hr);
ClearSourceTextures();
return false;
}
Microsoft::WRL::ComPtr<IDXGISurface> dxgiSurface = {};
hr = resource.wrappedResource.As(&dxgiSurface);
if (FAILED(hr) || dxgiSurface == nullptr) {
m_lastError = HrToInteropString("ID3D11Resource::QueryInterface(IDXGISurface)", hr);
ClearSourceTextures();
return false;
}
const D2D1_BITMAP_PROPERTIES1 bitmapProperties =
BuildD2DBitmapProperties(
nativeTexture->GetDesc().Format,
D2D1_BITMAP_OPTIONS_NONE);
hr = m_d2dDeviceContext->CreateBitmapFromDxgiSurface(
dxgiSurface.Get(),
&bitmapProperties,
resource.bitmap.ReleaseAndGetAddressOf());
if (FAILED(hr) || resource.bitmap == nullptr) {
m_lastError = HrToInteropString("ID2D1DeviceContext::CreateBitmapFromDxgiSurface(source)", hr);
ClearSourceTextures();
return false;
}
m_activeBitmaps.emplace(resource.key, resource.bitmap);
m_activeSourceTextures.push_back(std::move(resource));
}
m_lastError.clear();
return true;
}
void D3D12WindowInteropContext::ClearSourceTextures() {
m_activeBitmaps.clear();
m_activeSourceTextures.clear();
}
bool D3D12WindowInteropContext::ResolveInteropBitmap(
const ::XCEngine::UI::UITextureHandle& texture,
Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) const {
outBitmap.Reset();
if (!IsInteropTextureHandle(texture)) {
return false;
}
const auto found = m_activeBitmaps.find(texture.resourceHandle);
if (found == m_activeBitmaps.end() || found->second == nullptr) {
return false;
}
outBitmap = found->second;
return true;
}
D3D12WindowRenderer* D3D12WindowInteropContext::GetWindowRenderer() const {
return m_windowRenderer;
}
ID3D11On12Device* D3D12WindowInteropContext::GetD3D11On12Device() const {
return m_d3d11On12Device.Get();
}
ID3D11DeviceContext* D3D12WindowInteropContext::GetD3D11DeviceContext() const {
return m_d3d11DeviceContext.Get();
}
ID2D1DeviceContext* D3D12WindowInteropContext::GetD2DDeviceContext() const {
return m_d2dDeviceContext.Get();
}
ID2D1SolidColorBrush* D3D12WindowInteropContext::GetInteropBrush() const {
return m_interopBrush.Get();
}
void D3D12WindowInteropContext::BuildAcquiredResources(
std::uint32_t backBufferIndex,
std::vector<ID3D11Resource*>& outResources) const {
outResources.clear();
ID3D11Resource* backBufferResource = GetWrappedBackBufferResource(backBufferIndex);
if (backBufferResource != nullptr) {
outResources.push_back(backBufferResource);
}
for (const SourceTextureResource& resource : m_activeSourceTextures) {
if (resource.wrappedResource != nullptr) {
outResources.push_back(resource.wrappedResource.Get());
}
}
}
ID3D11Resource* D3D12WindowInteropContext::GetWrappedBackBufferResource(std::uint32_t index) const {
return index < m_backBufferTargets.size() ? m_backBufferTargets[index].wrappedResource.Get() : nullptr;
}
ID2D1Bitmap1* D3D12WindowInteropContext::GetBackBufferTargetBitmap(std::uint32_t index) const {
return index < m_backBufferTargets.size() ? m_backBufferTargets[index].targetBitmap.Get() : nullptr;
}
std::uint32_t D3D12WindowInteropContext::GetCurrentBackBufferIndex() const {
return m_windowRenderer != nullptr && m_windowRenderer->GetSwapChain() != nullptr
? m_windowRenderer->GetSwapChain()->GetCurrentBackBufferIndex()
: 0u;
}
const std::string& D3D12WindowInteropContext::GetLastError() const {
return m_lastError;
}
bool D3D12WindowInteropContext::EnsureInterop() {
if (m_windowRenderer == nullptr) {
m_lastError = "EnsureInterop requires an attached D3D12 window renderer.";
return false;
}
if (m_d2dFactory == nullptr) {
m_lastError = "EnsureInterop requires an initialized D2D factory.";
return false;
}
if (m_d3d11On12Device != nullptr &&
m_d2dDeviceContext != nullptr &&
m_interopBrush != nullptr) {
return true;
}
ReleaseInteropState();
ID3D12Device* d3d12Device = m_windowRenderer->GetDevice();
ID3D12CommandQueue* d3d12CommandQueue = m_windowRenderer->GetCommandQueue();
if (d3d12Device == nullptr || d3d12CommandQueue == nullptr) {
m_lastError = "The attached D3D12 window renderer does not expose a native device/queue.";
return false;
}
const std::array<D3D_FEATURE_LEVEL, 4> featureLevels = {
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0
};
const std::array<IUnknown*, 1> commandQueues = {
reinterpret_cast<IUnknown*>(d3d12CommandQueue)
};
UINT createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#ifdef _DEBUG
createFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
D3D_FEATURE_LEVEL actualFeatureLevel = D3D_FEATURE_LEVEL_11_0;
HRESULT hr = D3D11On12CreateDevice(
d3d12Device,
createFlags,
featureLevels.data(),
static_cast<UINT>(featureLevels.size()),
commandQueues.data(),
static_cast<UINT>(commandQueues.size()),
0u,
m_d3d11Device.ReleaseAndGetAddressOf(),
m_d3d11DeviceContext.ReleaseAndGetAddressOf(),
&actualFeatureLevel);
#ifdef _DEBUG
if (FAILED(hr)) {
createFlags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11On12CreateDevice(
d3d12Device,
createFlags,
featureLevels.data(),
static_cast<UINT>(featureLevels.size()),
commandQueues.data(),
static_cast<UINT>(commandQueues.size()),
0u,
m_d3d11Device.ReleaseAndGetAddressOf(),
m_d3d11DeviceContext.ReleaseAndGetAddressOf(),
&actualFeatureLevel);
}
#endif
if (FAILED(hr) || m_d3d11Device == nullptr || m_d3d11DeviceContext == nullptr) {
m_lastError = HrToInteropString("D3D11On12CreateDevice", hr);
ReleaseInteropState();
return false;
}
hr = m_d3d11Device.As(&m_d3d11On12Device);
if (FAILED(hr) || m_d3d11On12Device == nullptr) {
m_lastError = HrToInteropString("ID3D11Device::QueryInterface(ID3D11On12Device)", hr);
ReleaseInteropState();
return false;
}
Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice = {};
hr = m_d3d11Device.As(&dxgiDevice);
if (FAILED(hr) || dxgiDevice == nullptr) {
m_lastError = HrToInteropString("ID3D11Device::QueryInterface(IDXGIDevice)", hr);
ReleaseInteropState();
return false;
}
hr = m_d2dFactory->CreateDevice(dxgiDevice.Get(), m_d2dDevice.ReleaseAndGetAddressOf());
if (FAILED(hr) || m_d2dDevice == nullptr) {
m_lastError = HrToInteropString("ID2D1Factory1::CreateDevice", hr);
ReleaseInteropState();
return false;
}
hr = m_d2dDevice->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
m_d2dDeviceContext.ReleaseAndGetAddressOf());
if (FAILED(hr) || m_d2dDeviceContext == nullptr) {
m_lastError = HrToInteropString("ID2D1Device::CreateDeviceContext", hr);
ReleaseInteropState();
return false;
}
hr = m_d2dDeviceContext->CreateSolidColorBrush(
D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f),
m_interopBrush.ReleaseAndGetAddressOf());
if (FAILED(hr) || m_interopBrush == nullptr) {
m_lastError = HrToInteropString("ID2D1DeviceContext::CreateSolidColorBrush", hr);
ReleaseInteropState();
return false;
}
m_d2dDeviceContext->SetDpi(96.0f, 96.0f);
m_d2dDeviceContext->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
m_lastError.clear();
return true;
}
void D3D12WindowInteropContext::ReleaseInteropState() {
ReleaseBackBufferTargets();
m_interopBrush.Reset();
m_d2dDeviceContext.Reset();
m_d2dDevice.Reset();
m_d3d11On12Device.Reset();
m_d3d11DeviceContext.Reset();
m_d3d11Device.Reset();
}
} // namespace XCEngine::UI::Editor::Host