Files
XCEngine/Res/Shader/volume.hlsl
ssdfasd 412334cf74 修复体积云被切割问题:移除边界框限制
问题:之前的 intersectBox 限制了射线采样范围,
导致靠近相机的一侧云被切掉

修复:移除边界框检测,直接使用相机裁剪平面 [0.1, 1000]
让 HDDA 树遍历器自己处理空区域

效果:体积云渲染完整,不再有切割感
2026-03-11 22:17:49 +08:00

167 lines
4.3 KiB
HLSL

#define PNANOVDB_HLSL
#define PNANOVDB_ADDRESS_32
#include "PNanoVDB.hlsl"
cbuffer CB0 : register(b1)
{
float4x4 _InverseViewProjection;
float3 _CameraPos;
float _DensityScale;
float3 _BBoxMin;
float _StepSize;
float3 _BBoxMax;
uint _MaxSteps;
};
StructuredBuffer<uint> buf : register(t1);
struct VSInput
{
float2 position : POSITION;
float2 texcoord : TEXCOORD0;
};
struct PSInput
{
float4 position : SV_POSITION;
float2 texcoord : TEXCOORD0;
float3 worldPos : TEXCOORD1;
};
struct NanoVolume
{
pnanovdb_grid_handle_t grid;
pnanovdb_grid_type_t grid_type;
pnanovdb_readaccessor_t acc;
};
void initVolume(inout NanoVolume volume)
{
pnanovdb_grid_handle_t grid;
grid.address.byte_offset = 0;
pnanovdb_grid_type_t grid_type = pnanovdb_buf_read_uint32(buf, PNANOVDB_GRID_OFF_GRID_TYPE);
pnanovdb_tree_handle_t tree = pnanovdb_grid_get_tree(buf, grid);
pnanovdb_root_handle_t root = pnanovdb_tree_get_root(buf, tree);
pnanovdb_readaccessor_t acc;
pnanovdb_readaccessor_init(acc, root);
volume.grid = grid;
volume.grid_type = grid_type;
volume.acc = acc;
}
float get_value_coord(inout pnanovdb_readaccessor_t acc, float3 pos)
{
pnanovdb_vec3_t p = pos;
pnanovdb_coord_t ijk = pnanovdb_hdda_pos_to_ijk(p);
pnanovdb_address_t address = pnanovdb_readaccessor_get_value_address(PNANOVDB_GRID_TYPE_FLOAT, buf, acc, ijk);
return pnanovdb_read_float(buf, address);
}
uint get_dim_coord(inout pnanovdb_readaccessor_t acc, float3 pos)
{
pnanovdb_vec3_t p = pos;
pnanovdb_coord_t ijk = pnanovdb_hdda_pos_to_ijk(p);
return pnanovdb_readaccessor_get_dim(PNANOVDB_GRID_TYPE_FLOAT, buf, acc, ijk);
}
bool get_hdda_hit(inout pnanovdb_readaccessor_t acc, inout float tmin, float3 origin, float3 direction, float tmax, out float valueAtHit)
{
pnanovdb_vec3_t p_origin = origin;
pnanovdb_vec3_t p_direction = direction;
float thit;
bool hit = pnanovdb_hdda_tree_marcher(
PNANOVDB_GRID_TYPE_FLOAT,
buf,
acc,
p_origin, tmin,
p_direction, tmax,
thit,
valueAtHit
);
tmin = thit;
return hit;
}
PSInput MainVS(VSInput input)
{
PSInput output;
output.position = float4(input.position, 0.0, 1.0);
output.texcoord = input.texcoord;
float4 worldPosH = mul(_InverseViewProjection, float4(input.position, 0.5, 1.0));
output.worldPos = worldPosH.xyz / worldPosH.w;
return output;
}
bool intersectBox(float3 origin, float3 dir, float3 boxMin, float3 boxMax, out float tmin, out float tmax)
{
float3 invDir = 1.0 / dir;
float3 t1 = (boxMin - origin) * invDir;
float3 t2 = (boxMax - origin) * invDir;
tmin = max(max(min(t1.x, t2.x), min(t1.y, t2.y)), min(t1.z, t2.z));
tmax = min(min(max(t1.x, t2.x), max(t1.y, t2.y)), max(t1.z, t2.z));
return tmax >= tmin && tmax > 0;
}
float4 MainPS(PSInput input) : SV_TARGET
{
float3 rayDir = normalize(input.worldPos - _CameraPos);
float tmin = 0.1;
float tmax = 1000.0;
NanoVolume volume;
initVolume(volume);
float3 color = float3(0, 0, 0);
float transmittance = 1.0;
float not_used;
bool hit = get_hdda_hit(volume.acc, tmin, _CameraPos, rayDir, tmax, not_used);
if (!hit) { return float4(0, 0, 0, 0); }
float skip = 0;
for (uint i = 0; i < _MaxSteps; i++) {
if (tmin >= tmax || transmittance < 0.01) break;
float3 worldPos = _CameraPos + rayDir * tmin;
uint dim = get_dim_coord(volume.acc, worldPos);
if (dim > 1) {
float skip_step = 15.0;
tmin += skip_step;
skip = skip_step;
continue;
}
float density = get_value_coord(volume.acc, worldPos) * _DensityScale;
if (density < 0.001) {
float skip_step = 5.0;
tmin += skip_step;
skip = skip_step;
continue;
}
if (skip > 0) {
tmin -= skip * 0.8;
worldPos = _CameraPos + rayDir * tmin;
skip = 0;
}
float3 S = density * float3(1, 1, 1);
color += transmittance * S * _StepSize;
transmittance *= exp(-density * _StepSize);
tmin += _StepSize;
}
float alpha = 1.0 - transmittance;
return float4(color, alpha);
}