Files
XCEngine/docs/api/components/audio-source-component/set-spatialize.md
ssdfasd a1804f4cb0 docs: 更新 resources, rhi, scene 模块及新增 camera-component 方法文档
- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档
- rhi: 更新 opengl render-target-view 文档
- components: 新增 camera-component 全部方法文档 (15个文件)
2026-03-26 02:00:45 +08:00

41 lines
859 B
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# SetSpatialize
**所属类**: `AudioSourceComponent`
**头文件**: `XCEngine/Components/AudioSourceComponent.h`
**描述**: 设置音频源是否启用3D空间化。
## 函数签名
```cpp
void SetSpatialize(bool spatialize);
```
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `spatialize` | `bool` | true 启用3D空间化false 禁用2D模式 |
## 使用示例
```cpp
#include <XCEngine/Components/AudioSourceComponent.h>
using namespace XCEngine::Components;
void SetupSpatialize(AudioSourceComponent* source) {
// 启用3D空间化环境音
source->SetSpatialize(true);
// 禁用3D空间化UI音效
source->SetSpatialize(false);
}
```
## 相关文档
- [AudioSourceComponent](audio-source-component.md) - 音频源组件
- [IsSpatialize](is-spatialize.md) - 检查是否启用空间化