- resources: 更新 asyncloader, audioclip, mesh-import-settings, texture-loader 文档 - rhi: 更新 opengl render-target-view 文档 - components: 新增 camera-component 全部方法文档 (15个文件)
37 lines
738 B
Markdown
37 lines
738 B
Markdown
# SetDopplerLevel
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 设置音频源的多普勒效应等级。
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## 函数签名
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```cpp
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void SetDopplerLevel(float level);
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```
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `level` | `float` | 多普勒等级,1.0 为默认值,0.0 禁用 |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void SetupDoppler(AudioSourceComponent* source) {
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source->SetDopplerLevel(1.0f);
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}
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```
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## 相关文档
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- [AudioSourceComponent](audio-source-component.md) - 音频源组件
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- [GetDopplerLevel](get-doppler-level.md) - 获取多普勒等级
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