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XCEngine/engine/third_party/physx/source/geomutils/include/GuPrunerMergeData.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_PRUNER_MERGE_DATA_H
#define GU_PRUNER_MERGE_DATA_H
#include "foundation/PxSimpleTypes.h"
namespace physx
{
namespace Gu
{
struct BVHNode;
// PT: TODO: refactor with BVHCoreData ?
struct AABBPrunerMergeData
{
AABBPrunerMergeData()
{
// PT: it's important to NOT initialize anything by default (for binary serialization)
}
PxU32 mNbNodes; // Nb nodes in AABB tree
BVHNode* mAABBTreeNodes; // AABB tree runtime nodes
PxU32 mNbObjects; // Nb objects in AABB tree
PxU32* mAABBTreeIndices; // AABB tree indices
void init(PxU32 nbNodes=0, BVHNode* nodes=NULL, PxU32 nbObjects=0, PxU32* indices=NULL)
{
mNbNodes = nbNodes;
mAABBTreeNodes = nodes;
mNbObjects = nbObjects;
mAABBTreeIndices = indices;
}
};
}
}
#endif