// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_PRUNER_MERGE_DATA_H #define GU_PRUNER_MERGE_DATA_H #include "foundation/PxSimpleTypes.h" namespace physx { namespace Gu { struct BVHNode; // PT: TODO: refactor with BVHCoreData ? struct AABBPrunerMergeData { AABBPrunerMergeData() { // PT: it's important to NOT initialize anything by default (for binary serialization) } PxU32 mNbNodes; // Nb nodes in AABB tree BVHNode* mAABBTreeNodes; // AABB tree runtime nodes PxU32 mNbObjects; // Nb objects in AABB tree PxU32* mAABBTreeIndices; // AABB tree indices void init(PxU32 nbNodes=0, BVHNode* nodes=NULL, PxU32 nbObjects=0, PxU32* indices=NULL) { mNbNodes = nbNodes; mAABBTreeNodes = nodes; mNbObjects = nbObjects; mAABBTreeIndices = indices; } }; } } #endif