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XCEngine/engine/third_party/physx/source/geomutils/include/GuIntersectionTriangleTriangle.h

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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_INTERSECTION_TRIANGLE_TRIANGLE_H
#define GU_INTERSECTION_TRIANGLE_TRIANGLE_H
#include "GuSegment.h"
#include "common/PxPhysXCommonConfig.h"
namespace physx
{
namespace Gu
{
/**
Tests if a two triangles intersect
\param a1 [in] Fist point of the first triangle
\param b1 [in] Second point of the first triangle
\param c1 [in] Third point of the first triangle
\param a2 [in] Fist point of the second triangle
\param b2 [in] Second point of the second triangle
\param c2 [in] Third point of the second triangle
\param ignoreCoplanar [in] True to filter out coplanar triangles
\return true if triangles intersect
*/
PX_PHYSX_COMMON_API bool intersectTriangleTriangle( const PxVec3& a1, const PxVec3& b1, const PxVec3& c1,
const PxVec3& a2, const PxVec3& b2, const PxVec3& c2,
bool ignoreCoplanar = false);
} // namespace Gu
}
#endif