// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_INTERSECTION_TRIANGLE_TRIANGLE_H #define GU_INTERSECTION_TRIANGLE_TRIANGLE_H #include "GuSegment.h" #include "common/PxPhysXCommonConfig.h" namespace physx { namespace Gu { /** Tests if a two triangles intersect \param a1 [in] Fist point of the first triangle \param b1 [in] Second point of the first triangle \param c1 [in] Third point of the first triangle \param a2 [in] Fist point of the second triangle \param b2 [in] Second point of the second triangle \param c2 [in] Third point of the second triangle \param ignoreCoplanar [in] True to filter out coplanar triangles \return true if triangles intersect */ PX_PHYSX_COMMON_API bool intersectTriangleTriangle( const PxVec3& a1, const PxVec3& b1, const PxVec3& c1, const PxVec3& a2, const PxVec3& b2, const PxVec3& c2, bool ignoreCoplanar = false); } // namespace Gu } #endif