- Create test directory structure at tests/RHI/OpenGL/ - Implement OpenGLTestFixture with GLFW/GLAD initialization - Add Device tests: CreateRenderWindow, InitializeWithExistingWindow, GetDeviceInfo, SwapBuffers, PollEvents - Add Buffer tests: VertexBuffer, IndexBuffer, UniformBuffer, Dynamic, Bind/Unbind, Map/Unmap - Add Fence tests: Initialize (signaled/unsignaled), Signal, Wait, IsSignaled, GetStatus - Add CMakeLists.txt with proper GLFW/GLAD/GTest linking - Create implementation plan document at docs/OpenGL测试实施计划.md
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#pragma once
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <gtest/gtest.h>
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#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
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namespace XCEngine {
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namespace RHI {
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class OpenGLTestFixture : public ::testing::Test {
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protected:
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static void SetUpTestSuite();
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static void TearDownTestSuite();
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void SetUp() override;
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void TearDown() override;
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GLFWwindow* GetWindow() { return m_window; }
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void MakeContextCurrent();
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void DoneContextCurrent();
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void ClearGLErrors();
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bool CheckGLError(const char* file, int line);
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const char* GetGLErrorString(GLenum error);
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void ResetGLState();
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private:
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static GLFWwindow* m_window;
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static bool m_contextInitialized;
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static OpenGLDevice* m_device;
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};
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} // namespace RHI
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} // namespace XCEngine
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#define GL_CLEAR_ERRORS() \
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do { while (glGetError() != GL_NO_ERROR); } while(0)
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#define GL_CHECK(call) \
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do { \
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call; \
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ASSERT_TRUE(XCEngine::RHI::OpenGLTestFixture::CheckGLError(__FILE__, __LINE__)) \
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<< "GL error after " << #call; \
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} while(0)
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#define GL_EXPECT_SUCCESS(call) \
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do { \
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call; \
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EXPECT_EQ(glGetError(), GL_NO_ERROR) \
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<< "GL error after " << #call; \
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} while(0)
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