Files
XCEngine/editor/app/Services/Scene/EngineEditorSceneBackend.cpp

2214 lines
80 KiB
C++

#include "Scene/EngineEditorSceneBackend.h"
#include <XCEditor/Foundation/UIEditorRuntimeTrace.h>
#include <XCEngine/Components/AudioListenerComponent.h>
#include <XCEngine/Components/AudioSourceComponent.h>
#include <XCEngine/Components/BoxColliderComponent.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/CapsuleColliderComponent.h>
#include <XCEngine/Components/ComponentFactoryRegistry.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Components/MeshFilterComponent.h>
#include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Components/RigidbodyComponent.h>
#include <XCEngine/Components/SphereColliderComponent.h>
#include <XCEngine/Components/TransformComponent.h>
#include <XCEngine/Components/VolumeRendererComponent.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Scene/Scene.h>
#include <XCEngine/Scene/SceneManager.h>
#include <algorithm>
#include <charconv>
#include <filesystem>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
namespace XCEngine::UI::Editor::App {
namespace {
using ::XCEngine::Components::Component;
using ::XCEngine::Components::ComponentFactoryRegistry;
using ::XCEngine::Components::GameObject;
using ::XCEngine::Components::LightComponent;
using ::XCEngine::Components::Scene;
using ::XCEngine::Components::SceneManager;
using ::XCEngine::Components::TransformComponent;
using ::XCEngine::Math::Quaternion;
using ::XCEngine::Math::Vector3;
using ::XCEngine::Resources::ResourceManager;
constexpr char kComponentIdSeparator = '#';
void TraceSceneStartup(std::string message) {
::XCEngine::UI::Editor::AppendUIEditorRuntimeTrace("startup", std::move(message));
}
struct ClipboardNode {
std::string name = {};
std::string transformPayload = {};
std::vector<std::pair<std::string, std::string>> components = {};
std::vector<ClipboardNode> children = {};
};
Scene* ResolvePrimaryScene(SceneManager& sceneManager) {
if (Scene* activeScene = sceneManager.GetActiveScene();
activeScene != nullptr) {
return activeScene;
}
const std::vector<Scene*> scenes = sceneManager.GetAllScenes();
if (!scenes.empty() && scenes.front() != nullptr) {
sceneManager.SetActiveScene(scenes.front());
return scenes.front();
}
return nullptr;
}
std::pair<std::string, std::string> SerializeComponent(
const Component* component) {
std::ostringstream payload = {};
component->Serialize(payload);
return { component->GetName(), payload.str() };
}
ClipboardNode CopyGameObjectRecursive(const GameObject& gameObject) {
ClipboardNode node = {};
node.name = gameObject.GetName();
if (const TransformComponent* transform = gameObject.GetTransform();
transform != nullptr) {
std::ostringstream payload = {};
transform->Serialize(payload);
node.transformPayload = payload.str();
}
const auto components = gameObject.GetComponents<Component>();
for (const Component* component : components) {
if (component == nullptr || component == gameObject.GetTransform()) {
continue;
}
node.components.push_back(SerializeComponent(component));
}
for (GameObject* child : gameObject.GetChildren()) {
if (child == nullptr) {
continue;
}
node.children.push_back(CopyGameObjectRecursive(*child));
}
return node;
}
GameObject* PasteGameObjectRecursive(
Scene& scene,
const ClipboardNode& node,
GameObject* parent) {
GameObject* gameObject = scene.CreateGameObject(node.name, parent);
if (gameObject == nullptr) {
return nullptr;
}
if (!node.transformPayload.empty()) {
if (TransformComponent* transform = gameObject->GetTransform();
transform != nullptr) {
std::istringstream transformStream(node.transformPayload);
transform->Deserialize(transformStream);
}
}
for (const auto& componentData : node.components) {
Component* component =
ComponentFactoryRegistry::Get().CreateComponent(
gameObject,
componentData.first);
if (component == nullptr || componentData.second.empty()) {
continue;
}
std::istringstream payloadStream(componentData.second);
component->Deserialize(payloadStream);
}
for (const ClipboardNode& child : node.children) {
PasteGameObjectRecursive(scene, child, gameObject);
}
return gameObject;
}
bool WouldCreateCycle(
const GameObject& source,
const GameObject& targetParent) {
const GameObject* current = &targetParent;
while (current != nullptr) {
if (current == &source) {
return true;
}
current = current->GetParent();
}
return false;
}
std::vector<GameObject*> ResolveSiblingSequence(
Scene& scene,
GameObject* parent) {
return parent != nullptr
? parent->GetChildren()
: scene.GetRootGameObjects();
}
std::optional<std::size_t> FindSiblingIndex(
const std::vector<GameObject*>& siblings,
const GameObject* gameObject) {
if (gameObject == nullptr) {
return std::nullopt;
}
const auto it =
std::find(siblings.begin(), siblings.end(), gameObject);
if (it == siblings.end()) {
return std::nullopt;
}
return static_cast<std::size_t>(std::distance(siblings.begin(), it));
}
GameObject* FindGameObjectByItemId(
SceneManager& sceneManager,
std::string_view itemId) {
Scene* scene = ResolvePrimaryScene(sceneManager);
const std::optional<EditorSceneObjectId> gameObjectId =
ParseEditorGameObjectItemId(itemId);
if (scene == nullptr || !gameObjectId.has_value()) {
return nullptr;
}
return scene->FindByID(gameObjectId.value());
}
EditorSceneHierarchyNode BuildHierarchySnapshotNodeRecursive(
const GameObject& gameObject) {
EditorSceneHierarchyNode node = {};
node.itemId = MakeEditorGameObjectItemId(gameObject.GetID());
node.displayName = gameObject.GetName().empty()
? std::string("GameObject")
: gameObject.GetName();
node.children.reserve(gameObject.GetChildCount());
for (std::size_t childIndex = 0u;
childIndex < gameObject.GetChildCount();
++childIndex) {
const GameObject* child = gameObject.GetChild(childIndex);
if (child == nullptr) {
continue;
}
node.children.push_back(BuildHierarchySnapshotNodeRecursive(*child));
}
return node;
}
std::string BuildEditorComponentId(
std::string_view typeName,
std::size_t ordinal) {
std::string componentId(typeName);
componentId.push_back(kComponentIdSeparator);
componentId += std::to_string(ordinal);
return componentId;
}
bool ParseEditorComponentId(
std::string_view componentId,
std::string& outTypeName,
std::size_t& outOrdinal) {
const std::size_t separatorIndex = componentId.find(kComponentIdSeparator);
if (separatorIndex == std::string_view::npos ||
separatorIndex == 0u ||
separatorIndex + 1u >= componentId.size()) {
return false;
}
outTypeName = std::string(componentId.substr(0u, separatorIndex));
std::size_t ordinal = 0u;
const std::string_view ordinalText =
componentId.substr(separatorIndex + 1u);
const char* first = ordinalText.data();
const char* last = ordinalText.data() + ordinalText.size();
const std::from_chars_result result =
std::from_chars(first, last, ordinal);
if (result.ec != std::errc() || result.ptr != last) {
outTypeName.clear();
return false;
}
outOrdinal = ordinal;
return true;
}
std::string ResolveGameObjectDisplayName(const GameObject& gameObject) {
return gameObject.GetName().empty()
? std::string("GameObject")
: gameObject.GetName();
}
EditorSceneCameraProjectionType ToEditorCameraProjectionType(
::XCEngine::Components::CameraProjectionType projectionType) {
switch (projectionType) {
case ::XCEngine::Components::CameraProjectionType::Orthographic:
return EditorSceneCameraProjectionType::Orthographic;
case ::XCEngine::Components::CameraProjectionType::Perspective:
default:
return EditorSceneCameraProjectionType::Perspective;
}
}
::XCEngine::Components::CameraProjectionType ToEngineCameraProjectionType(
EditorSceneCameraProjectionType projectionType) {
switch (projectionType) {
case EditorSceneCameraProjectionType::Orthographic:
return ::XCEngine::Components::CameraProjectionType::Orthographic;
case EditorSceneCameraProjectionType::Perspective:
default:
return ::XCEngine::Components::CameraProjectionType::Perspective;
}
}
EditorSceneLightType ToEditorLightType(::XCEngine::Components::LightType lightType) {
switch (lightType) {
case ::XCEngine::Components::LightType::Point:
return EditorSceneLightType::Point;
case ::XCEngine::Components::LightType::Spot:
return EditorSceneLightType::Spot;
case ::XCEngine::Components::LightType::Directional:
default:
return EditorSceneLightType::Directional;
}
}
::XCEngine::Components::LightType ToEngineLightType(EditorSceneLightType lightType) {
switch (lightType) {
case EditorSceneLightType::Point:
return ::XCEngine::Components::LightType::Point;
case EditorSceneLightType::Spot:
return ::XCEngine::Components::LightType::Spot;
case EditorSceneLightType::Directional:
default:
return ::XCEngine::Components::LightType::Directional;
}
}
EditorSceneColliderAxis ToEditorColliderAxis(
::XCEngine::Components::ColliderAxis axis) {
switch (axis) {
case ::XCEngine::Components::ColliderAxis::X:
return EditorSceneColliderAxis::X;
case ::XCEngine::Components::ColliderAxis::Z:
return EditorSceneColliderAxis::Z;
case ::XCEngine::Components::ColliderAxis::Y:
default:
return EditorSceneColliderAxis::Y;
}
}
::XCEngine::Components::ColliderAxis ToEngineColliderAxis(
EditorSceneColliderAxis axis) {
switch (axis) {
case EditorSceneColliderAxis::X:
return ::XCEngine::Components::ColliderAxis::X;
case EditorSceneColliderAxis::Z:
return ::XCEngine::Components::ColliderAxis::Z;
case EditorSceneColliderAxis::Y:
default:
return ::XCEngine::Components::ColliderAxis::Y;
}
}
EditorScenePhysicsBodyType ToEditorPhysicsBodyType(
::XCEngine::Physics::PhysicsBodyType bodyType) {
switch (bodyType) {
case ::XCEngine::Physics::PhysicsBodyType::Static:
return EditorScenePhysicsBodyType::Static;
case ::XCEngine::Physics::PhysicsBodyType::Kinematic:
return EditorScenePhysicsBodyType::Kinematic;
case ::XCEngine::Physics::PhysicsBodyType::Dynamic:
default:
return EditorScenePhysicsBodyType::Dynamic;
}
}
::XCEngine::Physics::PhysicsBodyType ToEnginePhysicsBodyType(
EditorScenePhysicsBodyType bodyType) {
switch (bodyType) {
case EditorScenePhysicsBodyType::Static:
return ::XCEngine::Physics::PhysicsBodyType::Static;
case EditorScenePhysicsBodyType::Kinematic:
return ::XCEngine::Physics::PhysicsBodyType::Kinematic;
case EditorScenePhysicsBodyType::Dynamic:
default:
return ::XCEngine::Physics::PhysicsBodyType::Dynamic;
}
}
template <typename TView, typename TComponent>
class ComponentViewAdapterBase : public TView {
public:
ComponentViewAdapterBase(TComponent& component, const char* typeName)
: m_component(component)
, m_typeName(typeName) {}
std::string_view GetTypeName() const override {
return m_typeName;
}
protected:
TComponent& MutableComponent() const {
return m_component;
}
const TComponent& ComponentRef() const {
return m_component;
}
private:
TComponent& m_component;
const char* m_typeName = "";
};
class GenericComponentViewAdapter final : public EditorSceneComponentView {
public:
explicit GenericComponentViewAdapter(std::string typeName)
: m_typeName(std::move(typeName)) {}
std::string_view GetTypeName() const override {
return m_typeName;
}
private:
std::string m_typeName = {};
};
class TransformComponentViewAdapter final
: public ComponentViewAdapterBase<EditorSceneTransformComponentView, TransformComponent> {
public:
explicit TransformComponentViewAdapter(TransformComponent& component)
: ComponentViewAdapterBase(component, "Transform") {}
Vector3 GetLocalPosition() const override { return ComponentRef().GetLocalPosition(); }
Vector3 GetLocalEulerAngles() const override { return ComponentRef().GetLocalEulerAngles(); }
Vector3 GetLocalScale() const override { return ComponentRef().GetLocalScale(); }
};
class CameraComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneCameraComponentView,
::XCEngine::Components::CameraComponent> {
public:
explicit CameraComponentViewAdapter(::XCEngine::Components::CameraComponent& component)
: ComponentViewAdapterBase(component, "Camera") {}
EditorSceneCameraProjectionType GetProjectionType() const override {
return ToEditorCameraProjectionType(ComponentRef().GetProjectionType());
}
void SetProjectionType(EditorSceneCameraProjectionType projectionType) {
MutableComponent().SetProjectionType(ToEngineCameraProjectionType(projectionType));
}
float GetFieldOfView() const override { return ComponentRef().GetFieldOfView(); }
void SetFieldOfView(float fieldOfView) { MutableComponent().SetFieldOfView(fieldOfView); }
float GetOrthographicSize() const override { return ComponentRef().GetOrthographicSize(); }
void SetOrthographicSize(float orthographicSize) { MutableComponent().SetOrthographicSize(orthographicSize); }
float GetNearClipPlane() const override { return ComponentRef().GetNearClipPlane(); }
void SetNearClipPlane(float nearClipPlane) { MutableComponent().SetNearClipPlane(nearClipPlane); }
float GetFarClipPlane() const override { return ComponentRef().GetFarClipPlane(); }
void SetFarClipPlane(float farClipPlane) { MutableComponent().SetFarClipPlane(farClipPlane); }
float GetDepth() const override { return ComponentRef().GetDepth(); }
void SetDepth(float depth) { MutableComponent().SetDepth(depth); }
bool IsPrimary() const override { return ComponentRef().IsPrimary(); }
void SetPrimary(bool primary) { MutableComponent().SetPrimary(primary); }
bool IsSkyboxEnabled() const override { return ComponentRef().IsSkyboxEnabled(); }
void SetSkyboxEnabled(bool enabled) { MutableComponent().SetSkyboxEnabled(enabled); }
std::string GetSkyboxMaterialPath() const override { return ComponentRef().GetSkyboxMaterialPath(); }
void SetSkyboxMaterialPath(std::string_view assetId) { MutableComponent().SetSkyboxMaterialPath(std::string(assetId)); }
::XCEngine::Math::Color GetSkyboxTopColor() const override { return ComponentRef().GetSkyboxTopColor(); }
void SetSkyboxTopColor(const ::XCEngine::Math::Color& color) { MutableComponent().SetSkyboxTopColor(color); }
::XCEngine::Math::Color GetSkyboxHorizonColor() const override { return ComponentRef().GetSkyboxHorizonColor(); }
void SetSkyboxHorizonColor(const ::XCEngine::Math::Color& color) { MutableComponent().SetSkyboxHorizonColor(color); }
::XCEngine::Math::Color GetSkyboxBottomColor() const override { return ComponentRef().GetSkyboxBottomColor(); }
void SetSkyboxBottomColor(const ::XCEngine::Math::Color& color) { MutableComponent().SetSkyboxBottomColor(color); }
::XCEngine::Math::Color GetClearColor() const override { return ComponentRef().GetClearColor(); }
void SetClearColor(const ::XCEngine::Math::Color& color) { MutableComponent().SetClearColor(color); }
};
class LightComponentViewAdapter final
: public ComponentViewAdapterBase<EditorSceneLightComponentView, LightComponent> {
public:
explicit LightComponentViewAdapter(LightComponent& component)
: ComponentViewAdapterBase(component, "Light") {}
EditorSceneLightType GetLightType() const override {
return ToEditorLightType(ComponentRef().GetLightType());
}
void SetLightType(EditorSceneLightType lightType) {
MutableComponent().SetLightType(ToEngineLightType(lightType));
}
::XCEngine::Math::Color GetColor() const override { return ComponentRef().GetColor(); }
void SetColor(const ::XCEngine::Math::Color& color) { MutableComponent().SetColor(color); }
float GetIntensity() const override { return ComponentRef().GetIntensity(); }
void SetIntensity(float intensity) { MutableComponent().SetIntensity(intensity); }
float GetRange() const override { return ComponentRef().GetRange(); }
void SetRange(float range) { MutableComponent().SetRange(range); }
float GetSpotAngle() const override { return ComponentRef().GetSpotAngle(); }
void SetSpotAngle(float spotAngle) { MutableComponent().SetSpotAngle(spotAngle); }
bool GetCastsShadows() const override { return ComponentRef().GetCastsShadows(); }
void SetCastsShadows(bool castsShadows) { MutableComponent().SetCastsShadows(castsShadows); }
bool GetOverridesDirectionalShadowSettings() const override { return ComponentRef().GetOverridesDirectionalShadowSettings(); }
void SetOverridesDirectionalShadowSettings(bool overrides) { MutableComponent().SetOverridesDirectionalShadowSettings(overrides); }
float GetDirectionalShadowReceiverDepthBias() const override { return ComponentRef().GetDirectionalShadowReceiverDepthBias(); }
void SetDirectionalShadowReceiverDepthBias(float value) { MutableComponent().SetDirectionalShadowReceiverDepthBias(value); }
float GetDirectionalShadowNormalBiasScale() const override { return ComponentRef().GetDirectionalShadowNormalBiasScale(); }
void SetDirectionalShadowNormalBiasScale(float value) { MutableComponent().SetDirectionalShadowNormalBiasScale(value); }
float GetDirectionalShadowStrength() const override { return ComponentRef().GetDirectionalShadowStrength(); }
void SetDirectionalShadowStrength(float value) { MutableComponent().SetDirectionalShadowStrength(value); }
float GetDirectionalShadowDepthBiasFactor() const override { return ComponentRef().GetDirectionalShadowDepthBiasFactor(); }
void SetDirectionalShadowDepthBiasFactor(float value) { MutableComponent().SetDirectionalShadowDepthBiasFactor(value); }
int GetDirectionalShadowDepthBiasUnits() const override { return ComponentRef().GetDirectionalShadowDepthBiasUnits(); }
void SetDirectionalShadowDepthBiasUnits(int value) { MutableComponent().SetDirectionalShadowDepthBiasUnits(value); }
};
template <typename TView, typename TColliderComponent>
class ColliderComponentViewAdapterBase : public ComponentViewAdapterBase<TView, TColliderComponent> {
public:
ColliderComponentViewAdapterBase(TColliderComponent& component, const char* typeName)
: ComponentViewAdapterBase<TView, TColliderComponent>(component, typeName) {}
bool IsTrigger() const override { return this->ComponentRef().IsTrigger(); }
void SetTrigger(bool trigger) { this->MutableComponent().SetTrigger(trigger); }
Vector3 GetCenter() const override { return this->ComponentRef().GetCenter(); }
void SetCenter(const Vector3& center) { this->MutableComponent().SetCenter(center); }
float GetStaticFriction() const override { return this->ComponentRef().GetStaticFriction(); }
void SetStaticFriction(float value) { this->MutableComponent().SetStaticFriction(value); }
float GetDynamicFriction() const override { return this->ComponentRef().GetDynamicFriction(); }
void SetDynamicFriction(float value) { this->MutableComponent().SetDynamicFriction(value); }
float GetRestitution() const override { return this->ComponentRef().GetRestitution(); }
void SetRestitution(float value) { this->MutableComponent().SetRestitution(value); }
};
class BoxColliderComponentViewAdapter final
: public ColliderComponentViewAdapterBase<
EditorSceneBoxColliderComponentView,
::XCEngine::Components::BoxColliderComponent> {
public:
explicit BoxColliderComponentViewAdapter(::XCEngine::Components::BoxColliderComponent& component)
: ColliderComponentViewAdapterBase(component, "BoxCollider") {}
Vector3 GetSize() const override { return this->ComponentRef().GetSize(); }
void SetSize(const Vector3& size) { this->MutableComponent().SetSize(size); }
};
class CapsuleColliderComponentViewAdapter final
: public ColliderComponentViewAdapterBase<
EditorSceneCapsuleColliderComponentView,
::XCEngine::Components::CapsuleColliderComponent> {
public:
explicit CapsuleColliderComponentViewAdapter(
::XCEngine::Components::CapsuleColliderComponent& component)
: ColliderComponentViewAdapterBase(component, "CapsuleCollider") {}
float GetRadius() const override { return this->ComponentRef().GetRadius(); }
void SetRadius(float radius) { this->MutableComponent().SetRadius(radius); }
float GetHeight() const override { return this->ComponentRef().GetHeight(); }
void SetHeight(float height) { this->MutableComponent().SetHeight(height); }
EditorSceneColliderAxis GetAxis() const override {
return ToEditorColliderAxis(this->ComponentRef().GetAxis());
}
void SetAxis(EditorSceneColliderAxis axis) {
this->MutableComponent().SetAxis(ToEngineColliderAxis(axis));
}
};
class SphereColliderComponentViewAdapter final
: public ColliderComponentViewAdapterBase<
EditorSceneSphereColliderComponentView,
::XCEngine::Components::SphereColliderComponent> {
public:
explicit SphereColliderComponentViewAdapter(::XCEngine::Components::SphereColliderComponent& component)
: ColliderComponentViewAdapterBase(component, "SphereCollider") {}
float GetRadius() const override { return this->ComponentRef().GetRadius(); }
void SetRadius(float radius) { this->MutableComponent().SetRadius(radius); }
};
class AudioSourceComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneAudioSourceComponentView,
::XCEngine::Components::AudioSourceComponent> {
public:
explicit AudioSourceComponentViewAdapter(::XCEngine::Components::AudioSourceComponent& component)
: ComponentViewAdapterBase(component, "AudioSource") {}
std::string GetClipPath() const override { return ComponentRef().GetClipPath(); }
void ClearClip() { MutableComponent().ClearClip(); }
void SetClipPath(std::string_view assetId) { MutableComponent().SetClipPath(std::string(assetId)); }
float GetVolume() const override { return ComponentRef().GetVolume(); }
void SetVolume(float volume) { MutableComponent().SetVolume(volume); }
float GetPitch() const override { return ComponentRef().GetPitch(); }
void SetPitch(float pitch) { MutableComponent().SetPitch(pitch); }
float GetPan() const override { return ComponentRef().GetPan(); }
void SetPan(float pan) { MutableComponent().SetPan(pan); }
bool IsLooping() const override { return ComponentRef().IsLooping(); }
void SetLooping(bool looping) { MutableComponent().SetLooping(looping); }
bool IsSpatialize() const override { return ComponentRef().IsSpatialize(); }
void SetSpatialize(bool spatialize) { MutableComponent().SetSpatialize(spatialize); }
::XCEngine::Audio::Audio3DParams Get3DParams() const override { return ComponentRef().Get3DParams(); }
void Set3DParams(const ::XCEngine::Audio::Audio3DParams& params) { MutableComponent().Set3DParams(params); }
bool IsHRTFEnabled() const override { return ComponentRef().IsHRTFEnabled(); }
void SetHRTFEnabled(bool enabled) { MutableComponent().SetHRTFEnabled(enabled); }
float GetHRTFCrossFeed() const override { return ComponentRef().GetHRTFCrossFeed(); }
void SetHRTFCrossFeed(float value) { MutableComponent().SetHRTFCrossFeed(value); }
std::uint32_t GetHRTFQuality() const override { return ComponentRef().GetHRTFQuality(); }
void SetHRTFQuality(std::uint32_t quality) { MutableComponent().SetHRTFQuality(quality); }
};
class AudioListenerComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneAudioListenerComponentView,
::XCEngine::Components::AudioListenerComponent> {
public:
explicit AudioListenerComponentViewAdapter(
::XCEngine::Components::AudioListenerComponent& component)
: ComponentViewAdapterBase(component, "AudioListener") {}
float GetMasterVolume() const override { return ComponentRef().GetMasterVolume(); }
void SetMasterVolume(float value) { MutableComponent().SetMasterVolume(value); }
bool IsMute() const override { return ComponentRef().IsMute(); }
void SetMute(bool mute) { MutableComponent().SetMute(mute); }
float GetDopplerLevel() const override { return ComponentRef().GetDopplerLevel(); }
void SetDopplerLevel(float value) { MutableComponent().SetDopplerLevel(value); }
float GetSpeedOfSound() const override { return ComponentRef().GetSpeedOfSound(); }
void SetSpeedOfSound(float value) { MutableComponent().SetSpeedOfSound(value); }
float GetReverbLevel() const override { return ComponentRef().GetReverbLevel(); }
void SetReverbLevel(float value) { MutableComponent().SetReverbLevel(value); }
};
class MeshFilterComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneMeshFilterComponentView,
::XCEngine::Components::MeshFilterComponent> {
public:
explicit MeshFilterComponentViewAdapter(::XCEngine::Components::MeshFilterComponent& component)
: ComponentViewAdapterBase(component, "MeshFilter") {}
std::string GetMeshPath() const override { return ComponentRef().GetMeshPath(); }
void ClearMesh() { MutableComponent().ClearMesh(); }
void SetMeshPath(std::string_view assetId) { MutableComponent().SetMeshPath(std::string(assetId)); }
};
class MeshRendererComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneMeshRendererComponentView,
::XCEngine::Components::MeshRendererComponent> {
public:
explicit MeshRendererComponentViewAdapter(
::XCEngine::Components::MeshRendererComponent& component)
: ComponentViewAdapterBase(component, "MeshRenderer") {}
bool GetCastShadows() const override { return ComponentRef().GetCastShadows(); }
void SetCastShadows(bool value) { MutableComponent().SetCastShadows(value); }
bool GetReceiveShadows() const override { return ComponentRef().GetReceiveShadows(); }
void SetReceiveShadows(bool value) { MutableComponent().SetReceiveShadows(value); }
std::uint32_t GetRenderLayer() const override { return ComponentRef().GetRenderLayer(); }
void SetRenderLayer(std::uint32_t value) { MutableComponent().SetRenderLayer(value); }
std::size_t GetMaterialCount() const override { return ComponentRef().GetMaterialCount(); }
std::string GetMaterialPath(std::size_t slotIndex) const override { return ComponentRef().GetMaterialPath(slotIndex); }
void SetMaterialPath(std::size_t slotIndex, std::string_view assetId) {
MutableComponent().SetMaterialPath(slotIndex, std::string(assetId));
}
};
class RigidbodyComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneRigidbodyComponentView,
::XCEngine::Components::RigidbodyComponent> {
public:
explicit RigidbodyComponentViewAdapter(::XCEngine::Components::RigidbodyComponent& component)
: ComponentViewAdapterBase(component, "Rigidbody") {}
EditorScenePhysicsBodyType GetBodyType() const override {
return ToEditorPhysicsBodyType(ComponentRef().GetBodyType());
}
void SetBodyType(EditorScenePhysicsBodyType bodyType) {
MutableComponent().SetBodyType(ToEnginePhysicsBodyType(bodyType));
}
float GetMass() const override { return ComponentRef().GetMass(); }
void SetMass(float mass) { MutableComponent().SetMass(mass); }
float GetLinearDamping() const override { return ComponentRef().GetLinearDamping(); }
void SetLinearDamping(float damping) { MutableComponent().SetLinearDamping(damping); }
float GetAngularDamping() const override { return ComponentRef().GetAngularDamping(); }
void SetAngularDamping(float damping) { MutableComponent().SetAngularDamping(damping); }
bool GetUseGravity() const override { return ComponentRef().GetUseGravity(); }
void SetUseGravity(bool useGravity) { MutableComponent().SetUseGravity(useGravity); }
bool GetEnableCCD() const override { return ComponentRef().GetEnableCCD(); }
void SetEnableCCD(bool enableCCD) { MutableComponent().SetEnableCCD(enableCCD); }
};
class VolumeRendererComponentViewAdapter final
: public ComponentViewAdapterBase<
EditorSceneVolumeRendererComponentView,
::XCEngine::Components::VolumeRendererComponent> {
public:
explicit VolumeRendererComponentViewAdapter(
::XCEngine::Components::VolumeRendererComponent& component)
: ComponentViewAdapterBase(component, "VolumeRenderer") {}
std::string GetVolumeFieldPath() const override { return ComponentRef().GetVolumeFieldPath(); }
void ClearVolumeField() { MutableComponent().ClearVolumeField(); }
void SetVolumeFieldPath(std::string_view assetId) { MutableComponent().SetVolumeFieldPath(std::string(assetId)); }
std::string GetMaterialPath() const override { return ComponentRef().GetMaterialPath(); }
void ClearMaterial() { MutableComponent().ClearMaterial(); }
void SetMaterialPath(std::string_view assetId) { MutableComponent().SetMaterialPath(std::string(assetId)); }
bool GetCastShadows() const override { return ComponentRef().GetCastShadows(); }
void SetCastShadows(bool value) { MutableComponent().SetCastShadows(value); }
bool GetReceiveShadows() const override { return ComponentRef().GetReceiveShadows(); }
void SetReceiveShadows(bool value) { MutableComponent().SetReceiveShadows(value); }
};
std::shared_ptr<EditorSceneComponentView> CreateComponentView(Component& component) {
if (auto* transform = dynamic_cast<TransformComponent*>(&component); transform != nullptr) {
return std::make_shared<TransformComponentViewAdapter>(*transform);
}
if (auto* camera = dynamic_cast<::XCEngine::Components::CameraComponent*>(&component);
camera != nullptr) {
return std::make_shared<CameraComponentViewAdapter>(*camera);
}
if (auto* light = dynamic_cast<LightComponent*>(&component); light != nullptr) {
return std::make_shared<LightComponentViewAdapter>(*light);
}
if (auto* collider = dynamic_cast<::XCEngine::Components::BoxColliderComponent*>(&component);
collider != nullptr) {
return std::make_shared<BoxColliderComponentViewAdapter>(*collider);
}
if (auto* collider =
dynamic_cast<::XCEngine::Components::CapsuleColliderComponent*>(&component);
collider != nullptr) {
return std::make_shared<CapsuleColliderComponentViewAdapter>(*collider);
}
if (auto* collider =
dynamic_cast<::XCEngine::Components::SphereColliderComponent*>(&component);
collider != nullptr) {
return std::make_shared<SphereColliderComponentViewAdapter>(*collider);
}
if (auto* source = dynamic_cast<::XCEngine::Components::AudioSourceComponent*>(&component);
source != nullptr) {
return std::make_shared<AudioSourceComponentViewAdapter>(*source);
}
if (auto* listener =
dynamic_cast<::XCEngine::Components::AudioListenerComponent*>(&component);
listener != nullptr) {
return std::make_shared<AudioListenerComponentViewAdapter>(*listener);
}
if (auto* meshFilter =
dynamic_cast<::XCEngine::Components::MeshFilterComponent*>(&component);
meshFilter != nullptr) {
return std::make_shared<MeshFilterComponentViewAdapter>(*meshFilter);
}
if (auto* meshRenderer =
dynamic_cast<::XCEngine::Components::MeshRendererComponent*>(&component);
meshRenderer != nullptr) {
return std::make_shared<MeshRendererComponentViewAdapter>(*meshRenderer);
}
if (auto* rigidbody =
dynamic_cast<::XCEngine::Components::RigidbodyComponent*>(&component);
rigidbody != nullptr) {
return std::make_shared<RigidbodyComponentViewAdapter>(*rigidbody);
}
if (auto* volumeRenderer =
dynamic_cast<::XCEngine::Components::VolumeRendererComponent*>(&component);
volumeRenderer != nullptr) {
return std::make_shared<VolumeRendererComponentViewAdapter>(*volumeRenderer);
}
return std::make_shared<GenericComponentViewAdapter>(component.GetName());
}
template <typename TValue>
const TValue* TryGetMutationValue(const EditorSceneComponentMutation& mutation) {
return std::get_if<TValue>(&mutation.value);
}
template <typename TValue, typename TApply>
bool TryApplyMutationValue(
const EditorSceneComponentMutation& mutation,
std::string_view propertyPath,
TApply&& apply) {
if (mutation.propertyPath != propertyPath) {
return false;
}
const TValue* value = TryGetMutationValue<TValue>(mutation);
if (value == nullptr) {
return false;
}
apply(*value);
return true;
}
bool TryParseMaterialSlotProperty(
std::string_view propertyPath,
std::size_t& outSlotIndex) {
constexpr std::string_view kPrefix = "material_";
if (propertyPath.size() <= kPrefix.size() ||
propertyPath.substr(0u, kPrefix.size()) != kPrefix) {
return false;
}
const std::string_view slotText = propertyPath.substr(kPrefix.size());
std::size_t slotIndex = 0u;
const char* first = slotText.data();
const char* last = slotText.data() + slotText.size();
const std::from_chars_result result =
std::from_chars(first, last, slotIndex);
if (result.ec != std::errc() || result.ptr != last) {
return false;
}
outSlotIndex = slotIndex;
return true;
}
template <typename TColliderViewAdapter>
bool ApplyColliderBaseMutation(
TColliderViewAdapter& view,
const EditorSceneComponentMutation& mutation) {
if (TryApplyMutationValue<bool>(
mutation,
"is_trigger",
[&view](bool value) { view.SetTrigger(value); })) {
return true;
}
if (TryApplyMutationValue<Vector3>(
mutation,
"center",
[&view](const Vector3& value) { view.SetCenter(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"static_friction",
[&view](float value) { view.SetStaticFriction(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"dynamic_friction",
[&view](float value) { view.SetDynamicFriction(value); })) {
return true;
}
return TryApplyMutationValue<float>(
mutation,
"restitution",
[&view](float value) { view.SetRestitution(value); });
}
bool ApplyCameraComponentMutation(
::XCEngine::Components::CameraComponent& component,
const EditorSceneComponentMutation& mutation) {
CameraComponentViewAdapter view(component);
if (TryApplyMutationValue<EditorSceneCameraProjectionType>(
mutation,
"projection",
[&view](EditorSceneCameraProjectionType value) {
view.SetProjectionType(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"field_of_view",
[&view](float value) { view.SetFieldOfView(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"orthographic_size",
[&view](float value) { view.SetOrthographicSize(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"near_clip",
[&view](float value) { view.SetNearClipPlane(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"far_clip",
[&view](float value) { view.SetFarClipPlane(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"depth",
[&view](float value) { view.SetDepth(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"primary",
[&view](bool value) { view.SetPrimary(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"skybox",
[&view](bool value) { view.SetSkyboxEnabled(value); })) {
return true;
}
if (TryApplyMutationValue<std::string>(
mutation,
"skybox_material",
[&view](const std::string& value) {
view.SetSkyboxMaterialPath(value);
})) {
return true;
}
if (TryApplyMutationValue<::XCEngine::Math::Color>(
mutation,
"skybox_top",
[&view](const ::XCEngine::Math::Color& value) {
view.SetSkyboxTopColor(value);
})) {
return true;
}
if (TryApplyMutationValue<::XCEngine::Math::Color>(
mutation,
"skybox_horizon",
[&view](const ::XCEngine::Math::Color& value) {
view.SetSkyboxHorizonColor(value);
})) {
return true;
}
if (TryApplyMutationValue<::XCEngine::Math::Color>(
mutation,
"skybox_bottom",
[&view](const ::XCEngine::Math::Color& value) {
view.SetSkyboxBottomColor(value);
})) {
return true;
}
return TryApplyMutationValue<::XCEngine::Math::Color>(
mutation,
"clear_color",
[&view](const ::XCEngine::Math::Color& value) {
view.SetClearColor(value);
});
}
bool ApplyLightComponentMutation(
LightComponent& component,
const EditorSceneComponentMutation& mutation) {
LightComponentViewAdapter view(component);
if (TryApplyMutationValue<EditorSceneLightType>(
mutation,
"type",
[&view](EditorSceneLightType value) { view.SetLightType(value); })) {
return true;
}
if (TryApplyMutationValue<::XCEngine::Math::Color>(
mutation,
"color",
[&view](const ::XCEngine::Math::Color& value) {
view.SetColor(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"intensity",
[&view](float value) { view.SetIntensity(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"range",
[&view](float value) { view.SetRange(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"spot_angle",
[&view](float value) { view.SetSpotAngle(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"cast_shadows",
[&view](bool value) { view.SetCastsShadows(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"override_shadow_params",
[&view](bool value) {
view.SetOverridesDirectionalShadowSettings(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"receiver_depth_bias",
[&view](float value) {
view.SetDirectionalShadowReceiverDepthBias(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"normal_bias_scale",
[&view](float value) {
view.SetDirectionalShadowNormalBiasScale(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"shadow_strength",
[&view](float value) {
view.SetDirectionalShadowStrength(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"depth_bias_factor",
[&view](float value) {
view.SetDirectionalShadowDepthBiasFactor(value);
})) {
return true;
}
return TryApplyMutationValue<std::int32_t>(
mutation,
"depth_bias_units",
[&view](std::int32_t value) {
view.SetDirectionalShadowDepthBiasUnits(value);
});
}
bool ApplyBoxColliderComponentMutation(
::XCEngine::Components::BoxColliderComponent& component,
const EditorSceneComponentMutation& mutation) {
BoxColliderComponentViewAdapter view(component);
if (ApplyColliderBaseMutation(view, mutation)) {
return true;
}
return TryApplyMutationValue<Vector3>(
mutation,
"size",
[&view](const Vector3& value) { view.SetSize(value); });
}
bool ApplyCapsuleColliderComponentMutation(
::XCEngine::Components::CapsuleColliderComponent& component,
const EditorSceneComponentMutation& mutation) {
CapsuleColliderComponentViewAdapter view(component);
if (ApplyColliderBaseMutation(view, mutation)) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"radius",
[&view](float value) { view.SetRadius(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"height",
[&view](float value) { view.SetHeight(value); })) {
return true;
}
return TryApplyMutationValue<EditorSceneColliderAxis>(
mutation,
"axis",
[&view](EditorSceneColliderAxis value) { view.SetAxis(value); });
}
bool ApplySphereColliderComponentMutation(
::XCEngine::Components::SphereColliderComponent& component,
const EditorSceneComponentMutation& mutation) {
SphereColliderComponentViewAdapter view(component);
if (ApplyColliderBaseMutation(view, mutation)) {
return true;
}
return TryApplyMutationValue<float>(
mutation,
"radius",
[&view](float value) { view.SetRadius(value); });
}
bool TryApplyAudioSource3DParamMutation(
AudioSourceComponentViewAdapter& view,
const EditorSceneComponentMutation& mutation,
std::string_view propertyPath,
float ::XCEngine::Audio::Audio3DParams::* member) {
return TryApplyMutationValue<float>(
mutation,
propertyPath,
[&view, member](float value) {
::XCEngine::Audio::Audio3DParams params = view.Get3DParams();
params.*member = value;
view.Set3DParams(params);
});
}
bool ApplyAudioSourceComponentMutation(
::XCEngine::Components::AudioSourceComponent& component,
const EditorSceneComponentMutation& mutation) {
AudioSourceComponentViewAdapter view(component);
if (TryApplyMutationValue<std::string>(
mutation,
"clip",
[&view](const std::string& value) {
if (value.empty()) {
view.ClearClip();
} else {
view.SetClipPath(value);
}
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"volume",
[&view](float value) { view.SetVolume(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"pitch",
[&view](float value) { view.SetPitch(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"pan",
[&view](float value) { view.SetPan(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"looping",
[&view](bool value) { view.SetLooping(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"spatialize",
[&view](bool value) { view.SetSpatialize(value); })) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"min_distance",
&::XCEngine::Audio::Audio3DParams::minDistance)) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"max_distance",
&::XCEngine::Audio::Audio3DParams::maxDistance)) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"pan_level",
&::XCEngine::Audio::Audio3DParams::panLevel)) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"spread",
&::XCEngine::Audio::Audio3DParams::spread)) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"reverb_send",
&::XCEngine::Audio::Audio3DParams::reverbZoneMix)) {
return true;
}
if (TryApplyAudioSource3DParamMutation(
view,
mutation,
"doppler_level",
&::XCEngine::Audio::Audio3DParams::dopplerLevel)) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"use_hrtf",
[&view](bool value) { view.SetHRTFEnabled(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"hrtf_crossfeed",
[&view](float value) { view.SetHRTFCrossFeed(value); })) {
return true;
}
return TryApplyMutationValue<std::uint32_t>(
mutation,
"hrtf_quality",
[&view](std::uint32_t value) { view.SetHRTFQuality(value); });
}
bool ApplyAudioListenerComponentMutation(
::XCEngine::Components::AudioListenerComponent& component,
const EditorSceneComponentMutation& mutation) {
AudioListenerComponentViewAdapter view(component);
if (TryApplyMutationValue<float>(
mutation,
"master_volume",
[&view](float value) { view.SetMasterVolume(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"mute",
[&view](bool value) { view.SetMute(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"doppler_level",
[&view](float value) { view.SetDopplerLevel(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"speed_of_sound",
[&view](float value) { view.SetSpeedOfSound(value); })) {
return true;
}
return TryApplyMutationValue<float>(
mutation,
"reverb_level",
[&view](float value) { view.SetReverbLevel(value); });
}
bool ApplyMeshFilterComponentMutation(
::XCEngine::Components::MeshFilterComponent& component,
const EditorSceneComponentMutation& mutation) {
MeshFilterComponentViewAdapter view(component);
return TryApplyMutationValue<std::string>(
mutation,
"mesh",
[&view](const std::string& value) {
if (value.empty()) {
view.ClearMesh();
} else {
view.SetMeshPath(value);
}
});
}
bool ApplyMeshRendererComponentMutation(
::XCEngine::Components::MeshRendererComponent& component,
const EditorSceneComponentMutation& mutation) {
MeshRendererComponentViewAdapter view(component);
if (TryApplyMutationValue<bool>(
mutation,
"cast_shadows",
[&view](bool value) { view.SetCastShadows(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"receive_shadows",
[&view](bool value) { view.SetReceiveShadows(value); })) {
return true;
}
if (TryApplyMutationValue<std::uint32_t>(
mutation,
"render_layer",
[&view](std::uint32_t value) { view.SetRenderLayer(value); })) {
return true;
}
std::size_t slotIndex = 0u;
if (!TryParseMaterialSlotProperty(mutation.propertyPath, slotIndex)) {
return false;
}
const std::string* value = TryGetMutationValue<std::string>(mutation);
if (value == nullptr) {
return false;
}
view.SetMaterialPath(slotIndex, *value);
return true;
}
bool ApplyRigidbodyComponentMutation(
::XCEngine::Components::RigidbodyComponent& component,
const EditorSceneComponentMutation& mutation) {
RigidbodyComponentViewAdapter view(component);
if (TryApplyMutationValue<EditorScenePhysicsBodyType>(
mutation,
"body_type",
[&view](EditorScenePhysicsBodyType value) {
view.SetBodyType(value);
})) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"mass",
[&view](float value) { view.SetMass(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"linear_damping",
[&view](float value) { view.SetLinearDamping(value); })) {
return true;
}
if (TryApplyMutationValue<float>(
mutation,
"angular_damping",
[&view](float value) { view.SetAngularDamping(value); })) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"use_gravity",
[&view](bool value) { view.SetUseGravity(value); })) {
return true;
}
return TryApplyMutationValue<bool>(
mutation,
"enable_ccd",
[&view](bool value) { view.SetEnableCCD(value); });
}
bool ApplyVolumeRendererComponentMutation(
::XCEngine::Components::VolumeRendererComponent& component,
const EditorSceneComponentMutation& mutation) {
VolumeRendererComponentViewAdapter view(component);
if (TryApplyMutationValue<std::string>(
mutation,
"volume_field",
[&view](const std::string& value) {
if (value.empty()) {
view.ClearVolumeField();
} else {
view.SetVolumeFieldPath(value);
}
})) {
return true;
}
if (TryApplyMutationValue<std::string>(
mutation,
"material",
[&view](const std::string& value) {
if (value.empty()) {
view.ClearMaterial();
} else {
view.SetMaterialPath(value);
}
})) {
return true;
}
if (TryApplyMutationValue<bool>(
mutation,
"cast_shadows",
[&view](bool value) { view.SetCastShadows(value); })) {
return true;
}
return TryApplyMutationValue<bool>(
mutation,
"receive_shadows",
[&view](bool value) { view.SetReceiveShadows(value); });
}
Component* ResolveComponent(
const GameObject& gameObject,
std::string_view componentId) {
std::string typeName = {};
std::size_t ordinal = 0u;
if (!ParseEditorComponentId(componentId, typeName, ordinal)) {
return nullptr;
}
std::size_t currentOrdinal = 0u;
for (const Component* component : gameObject.GetComponents<Component>()) {
if (component == nullptr || component->GetName() != typeName) {
continue;
}
if (currentOrdinal == ordinal) {
return const_cast<Component*>(component);
}
++currentOrdinal;
}
return nullptr;
}
EditorSceneComponentDescriptor BuildComponentDescriptor(
const Component& component,
std::size_t ordinal) {
EditorSceneComponentDescriptor descriptor = {};
descriptor.typeName = component.GetName();
descriptor.componentId =
BuildEditorComponentId(descriptor.typeName, ordinal);
descriptor.view = CreateComponentView(const_cast<Component&>(component));
descriptor.removable =
component.GetGameObject() != nullptr &&
component.GetGameObject()->GetTransform() != &component;
return descriptor;
}
EditorSceneComponentDescriptor ResolveComponentDescriptor(
const GameObject& gameObject,
std::string_view componentId) {
Component* component = ResolveComponent(gameObject, componentId);
if (component == nullptr) {
return {};
}
std::string typeName = {};
std::size_t ordinal = 0u;
if (!ParseEditorComponentId(componentId, typeName, ordinal)) {
return {};
}
return BuildComponentDescriptor(*component, ordinal);
}
std::size_t ResolveVisibleMaterialSlotCount(const GameObject& gameObject) {
std::size_t slotCount = 1u;
if (const auto* meshRenderer =
gameObject.GetComponent<::XCEngine::Components::MeshRendererComponent>();
meshRenderer != nullptr) {
slotCount = (std::max)(slotCount, meshRenderer->GetMaterialCount());
}
if (const auto* meshFilter =
gameObject.GetComponent<::XCEngine::Components::MeshFilterComponent>();
meshFilter != nullptr) {
::XCEngine::Resources::Mesh* mesh = meshFilter->GetMesh();
if (mesh != nullptr && mesh->IsValid()) {
slotCount = (std::max)(
slotCount,
static_cast<std::size_t>(mesh->GetMaterials().Size()));
const auto& sections = mesh->GetSections();
for (std::size_t sectionIndex = 0u;
sectionIndex < sections.Size();
++sectionIndex) {
slotCount = (std::max)(
slotCount,
static_cast<std::size_t>(sections[sectionIndex].materialID) + 1u);
}
}
}
return slotCount;
}
EditorSceneObjectSnapshot BuildObjectSnapshot(const GameObject& gameObject) {
EditorSceneObjectSnapshot snapshot = {};
snapshot.itemId = MakeEditorGameObjectItemId(gameObject.GetID());
snapshot.objectId = gameObject.GetID();
snapshot.displayName = ResolveGameObjectDisplayName(gameObject);
snapshot.visibleMaterialSlotCount = ResolveVisibleMaterialSlotCount(gameObject);
const std::vector<const Component*> components =
gameObject.GetComponents<Component>();
snapshot.componentTypeNames.reserve(components.size());
for (const Component* component : components) {
if (component == nullptr) {
continue;
}
snapshot.componentTypeNames.push_back(component->GetName());
}
return snapshot;
}
Vector3 ResolveViewportSelectionCenterWorldPosition(const GameObject& gameObject) {
const TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return Vector3::Zero();
}
if (const auto* meshFilter =
gameObject.GetComponent<::XCEngine::Components::MeshFilterComponent>();
meshFilter != nullptr) {
::XCEngine::Resources::Mesh* mesh = meshFilter->GetMesh();
if (mesh != nullptr && mesh->IsValid()) {
return transform->TransformPoint(mesh->GetBounds().center);
}
}
return transform->GetPosition();
}
std::optional<EditorSceneViewportSelectionSnapshot> BuildViewportSelectionSnapshot(
const GameObject& gameObject) {
const TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return std::nullopt;
}
EditorSceneViewportSelectionSnapshot snapshot = {};
snapshot.valid = true;
snapshot.objectId = gameObject.GetID();
snapshot.itemId = MakeEditorGameObjectItemId(gameObject.GetID());
snapshot.displayName = ResolveGameObjectDisplayName(gameObject);
snapshot.worldPosition = transform->GetPosition();
snapshot.worldRotation = transform->GetRotation();
snapshot.localScale = transform->GetLocalScale();
snapshot.centerWorldPosition = ResolveViewportSelectionCenterWorldPosition(gameObject);
return snapshot;
}
bool PopulateViewportHelperTransform(
const GameObject& gameObject,
EditorSceneViewportHelperSnapshot& snapshot) {
const TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr || !gameObject.IsActiveInHierarchy()) {
return false;
}
snapshot.objectId = gameObject.GetID();
snapshot.worldPosition = transform->GetPosition();
snapshot.worldForward = transform->GetForward();
snapshot.worldRight = transform->GetRight();
snapshot.worldUp = transform->GetUp();
return true;
}
std::optional<EditorSceneViewportHelperSnapshot> BuildViewportCameraHelperSnapshot(
const GameObject& gameObject,
const ::XCEngine::Components::CameraComponent& camera) {
if (!camera.IsEnabled()) {
return std::nullopt;
}
EditorSceneViewportHelperSnapshot snapshot = {};
if (!PopulateViewportHelperTransform(gameObject, snapshot)) {
return std::nullopt;
}
snapshot.kind = EditorSceneViewportHelperKind::Camera;
snapshot.cameraProjectionType =
ToEditorCameraProjectionType(camera.GetProjectionType());
snapshot.cameraFieldOfViewDegrees = camera.GetFieldOfView();
snapshot.cameraOrthographicSize = camera.GetOrthographicSize();
snapshot.nearClipPlane = camera.GetNearClipPlane();
snapshot.farClipPlane = camera.GetFarClipPlane();
return snapshot;
}
std::optional<EditorSceneViewportHelperSnapshot> BuildViewportLightHelperSnapshot(
const GameObject& gameObject,
const LightComponent& light) {
if (!light.IsEnabled()) {
return std::nullopt;
}
EditorSceneViewportHelperSnapshot snapshot = {};
if (!PopulateViewportHelperTransform(gameObject, snapshot)) {
return std::nullopt;
}
switch (light.GetLightType()) {
case ::XCEngine::Components::LightType::Directional:
snapshot.kind = EditorSceneViewportHelperKind::DirectionalLight;
break;
case ::XCEngine::Components::LightType::Point:
snapshot.kind = EditorSceneViewportHelperKind::PointLight;
break;
case ::XCEngine::Components::LightType::Spot:
snapshot.kind = EditorSceneViewportHelperKind::SpotLight;
break;
default:
return std::nullopt;
}
snapshot.lightRange = light.GetRange();
snapshot.lightSpotAngle = light.GetSpotAngle();
return snapshot;
}
std::vector<EditorSceneViewportHelperSnapshot> BuildViewportHelperSnapshotsForGameObject(
const GameObject& gameObject) {
std::vector<EditorSceneViewportHelperSnapshot> snapshots = {};
if (const auto* camera =
gameObject.GetComponent<::XCEngine::Components::CameraComponent>();
camera != nullptr) {
if (const std::optional<EditorSceneViewportHelperSnapshot> snapshot =
BuildViewportCameraHelperSnapshot(gameObject, *camera);
snapshot.has_value()) {
snapshots.push_back(*snapshot);
}
}
if (const LightComponent* light = gameObject.GetComponent<LightComponent>();
light != nullptr) {
if (const std::optional<EditorSceneViewportHelperSnapshot> snapshot =
BuildViewportLightHelperSnapshot(gameObject, *light);
snapshot.has_value()) {
snapshots.push_back(*snapshot);
}
}
return snapshots;
}
bool MoveGameObjectRelativeToTarget(
SceneManager& sceneManager,
std::string_view itemId,
std::string_view targetItemId,
bool placeAfterTarget) {
Scene* scene = ResolvePrimaryScene(sceneManager);
GameObject* gameObject = FindGameObjectByItemId(sceneManager, itemId);
GameObject* target = FindGameObjectByItemId(sceneManager, targetItemId);
if (scene == nullptr ||
gameObject == nullptr ||
target == nullptr ||
gameObject == target) {
return false;
}
GameObject* targetParent = target->GetParent();
if (targetParent != nullptr &&
WouldCreateCycle(*gameObject, *targetParent)) {
return false;
}
const std::vector<GameObject*> siblings =
ResolveSiblingSequence(*scene, targetParent);
const std::optional<std::size_t> targetIndex =
FindSiblingIndex(siblings, target);
if (!targetIndex.has_value()) {
return false;
}
std::size_t finalIndex =
targetIndex.value() + (placeAfterTarget ? 1u : 0u);
if (gameObject->GetParent() == targetParent) {
const std::optional<std::size_t> sourceIndex =
FindSiblingIndex(siblings, gameObject);
if (sourceIndex.has_value()) {
if ((!placeAfterTarget && sourceIndex.value() < targetIndex.value()) ||
(placeAfterTarget && sourceIndex.value() <= targetIndex.value())) {
--finalIndex;
}
if (finalIndex == sourceIndex.value()) {
return false;
}
}
}
gameObject->SetParent(targetParent, finalIndex, true);
return true;
}
class EngineEditorSceneBackend final : public EditorSceneBackend {
public:
EngineEditorSceneBackend(
SceneManager& sceneManager,
ResourceManager& resourceManager)
: m_sceneManager(sceneManager)
, m_resourceManager(resourceManager) {}
EditorStartupSceneResult EnsureStartupScene(
const std::filesystem::path& projectRoot) override {
EditorStartupSceneResult result = {};
TraceSceneStartup("EnsureStartupScene begin projectRoot=" + projectRoot.string());
if (projectRoot.empty()) {
return result;
}
m_resourceManager.SetResourceRoot(projectRoot.string().c_str());
TraceSceneStartup("ResourceManager::SetResourceRoot complete");
if (Scene* activeScene = ResolvePrimaryScene(m_sceneManager);
activeScene != nullptr) {
result.ready = true;
result.sceneName = activeScene->GetName();
TraceSceneStartup("EnsureStartupScene reused active scene=" + result.sceneName);
return result;
}
const std::filesystem::path startupScenePath =
(projectRoot / "Assets" / "Scenes" / "Main.xc").lexically_normal();
if (std::filesystem::exists(startupScenePath) &&
std::filesystem::is_regular_file(startupScenePath)) {
TraceSceneStartup(
"SceneManager::LoadScene begin path=" + startupScenePath.string());
{
ResourceManager::ScopedDeferredSceneLoad deferredSceneLoad(
m_resourceManager);
m_sceneManager.LoadScene(startupScenePath.string());
}
TraceSceneStartup("SceneManager::LoadScene end");
Scene* loadedScene =
m_sceneManager.GetScene(startupScenePath.stem().string());
if (loadedScene == nullptr) {
loadedScene = ResolvePrimaryScene(m_sceneManager);
} else {
m_sceneManager.SetActiveScene(loadedScene);
}
if (loadedScene != nullptr) {
result.ready = true;
result.loadedFromDisk = true;
result.scenePath = startupScenePath;
result.sceneName = loadedScene->GetName();
TraceSceneStartup(
"EnsureStartupScene loaded scene=" + result.sceneName);
return result;
}
}
if (Scene* scene = m_sceneManager.CreateScene("Main");
scene != nullptr) {
m_sceneManager.SetActiveScene(scene);
result.ready = true;
result.sceneName = scene->GetName();
TraceSceneStartup(
"EnsureStartupScene created scene=" + result.sceneName);
}
TraceSceneStartup(
std::string("EnsureStartupScene end ready=") +
(result.ready ? "1" : "0"));
return result;
}
EditorSceneHierarchySnapshot BuildHierarchySnapshot() const override {
EditorSceneHierarchySnapshot snapshot = {};
Scene* scene = ResolvePrimaryScene(m_sceneManager);
if (scene == nullptr) {
return snapshot;
}
const std::vector<GameObject*> roots = scene->GetRootGameObjects();
snapshot.roots.reserve(roots.size());
for (const GameObject* root : roots) {
if (root == nullptr) {
continue;
}
snapshot.roots.push_back(BuildHierarchySnapshotNodeRecursive(*root));
}
return snapshot;
}
bool OpenSceneAsset(const std::filesystem::path& scenePath) override {
if (scenePath.empty()) {
return false;
}
std::error_code errorCode = {};
if (!std::filesystem::exists(scenePath, errorCode) ||
errorCode ||
!std::filesystem::is_regular_file(scenePath, errorCode)) {
return false;
}
{
ResourceManager::ScopedDeferredSceneLoad deferredSceneLoad(
m_resourceManager);
m_sceneManager.LoadScene(scenePath.string());
}
Scene* loadedScene = m_sceneManager.GetScene(scenePath.stem().string());
if (loadedScene == nullptr) {
loadedScene = ResolvePrimaryScene(m_sceneManager);
} else {
m_sceneManager.SetActiveScene(loadedScene);
}
return loadedScene != nullptr;
}
std::optional<EditorSceneObjectSnapshot> GetObjectSnapshot(
std::string_view itemId) const override {
const GameObject* gameObject = FindGameObject(itemId);
return gameObject != nullptr
? std::optional<EditorSceneObjectSnapshot>(BuildObjectSnapshot(*gameObject))
: std::nullopt;
}
GameObject* FindGameObject(std::string_view itemId) const {
return FindGameObjectByItemId(m_sceneManager, itemId);
}
bool AddComponent(
std::string_view itemId,
std::string_view componentTypeName) override {
if (componentTypeName.empty()) {
return false;
}
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return false;
}
Component* addedComponent =
ComponentFactoryRegistry::Get().CreateComponent(
gameObject,
std::string(componentTypeName));
return addedComponent != nullptr;
}
std::vector<EditorSceneComponentDescriptor> GetComponents(
std::string_view itemId) const override {
std::vector<EditorSceneComponentDescriptor> descriptors = {};
const GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return descriptors;
}
const std::vector<const Component*> components =
gameObject->GetComponents<Component>();
descriptors.reserve(components.size());
std::unordered_map<std::string, std::size_t> ordinalsByType = {};
for (const Component* component : components) {
if (component == nullptr) {
continue;
}
const std::string typeName = component->GetName();
const std::size_t ordinal = ordinalsByType[typeName];
descriptors.push_back(BuildComponentDescriptor(*component, ordinal));
ordinalsByType[typeName] = ordinal + 1u;
}
return descriptors;
}
std::vector<EditorSceneViewportIconSnapshot> BuildViewportIconSnapshots()
const override {
std::vector<EditorSceneViewportIconSnapshot> snapshots = {};
Scene* scene = ResolvePrimaryScene(m_sceneManager);
if (scene == nullptr) {
return snapshots;
}
for (auto* camera : scene->FindObjectsOfType<::XCEngine::Components::CameraComponent>()) {
if (camera == nullptr || !camera->IsEnabled()) {
continue;
}
GameObject* gameObject = camera->GetGameObject();
TransformComponent* transform =
gameObject != nullptr ? gameObject->GetTransform() : nullptr;
if (gameObject == nullptr ||
transform == nullptr ||
!gameObject->IsActiveInHierarchy()) {
continue;
}
EditorSceneViewportIconSnapshot snapshot = {};
snapshot.entityId = gameObject->GetID();
snapshot.kind = EditorSceneViewportIconKind::Camera;
snapshot.worldPosition = transform->GetPosition();
snapshots.push_back(std::move(snapshot));
}
for (LightComponent* light : scene->FindObjectsOfType<LightComponent>()) {
if (light == nullptr || !light->IsEnabled()) {
continue;
}
GameObject* gameObject = light->GetGameObject();
TransformComponent* transform =
gameObject != nullptr ? gameObject->GetTransform() : nullptr;
if (gameObject == nullptr ||
transform == nullptr ||
!gameObject->IsActiveInHierarchy()) {
continue;
}
EditorSceneViewportIconSnapshot snapshot = {};
snapshot.entityId = gameObject->GetID();
snapshot.kind = light->GetLightType() == ::XCEngine::Components::LightType::Point
? EditorSceneViewportIconKind::PointLight
: light->GetLightType() == ::XCEngine::Components::LightType::Spot
? EditorSceneViewportIconKind::SpotLight
: EditorSceneViewportIconKind::DirectionalLight;
snapshot.worldPosition = transform->GetPosition();
snapshots.push_back(std::move(snapshot));
}
return snapshots;
}
std::optional<EditorSceneViewportSelectionSnapshot>
BuildViewportSelectionSnapshot(EditorSceneObjectId objectId) const override {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject =
scene != nullptr ? scene->FindByID(objectId) : nullptr;
return gameObject != nullptr
? ::XCEngine::UI::Editor::App::BuildViewportSelectionSnapshot(*gameObject)
: std::nullopt;
}
std::vector<EditorSceneViewportHelperSnapshot> BuildViewportHelperSnapshots(
EditorSceneObjectId objectId) const override {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject =
scene != nullptr ? scene->FindByID(objectId) : nullptr;
return gameObject != nullptr
? BuildViewportHelperSnapshotsForGameObject(*gameObject)
: std::vector<EditorSceneViewportHelperSnapshot>{};
}
bool RemoveComponent(
std::string_view itemId,
std::string_view componentId) override {
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return false;
}
Component* component = ResolveComponent(*gameObject, componentId);
const EditorSceneComponentDescriptor descriptor =
ResolveComponentDescriptor(*gameObject, componentId);
if (!descriptor.IsValid() ||
!descriptor.removable ||
component == nullptr) {
return false;
}
return gameObject->RemoveComponent(component);
}
bool SetTransformLocalPosition(
std::string_view itemId,
std::string_view componentId,
const Vector3& position) override {
TransformComponent* transform =
ResolveTransformComponent(itemId, componentId);
if (transform == nullptr) {
return false;
}
transform->SetLocalPosition(position);
return true;
}
bool SetTransformLocalEulerAngles(
std::string_view itemId,
std::string_view componentId,
const Vector3& eulerAngles) override {
TransformComponent* transform =
ResolveTransformComponent(itemId, componentId);
if (transform == nullptr) {
return false;
}
transform->SetLocalEulerAngles(eulerAngles);
return true;
}
bool SetTransformLocalScale(
std::string_view itemId,
std::string_view componentId,
const Vector3& scale) override {
TransformComponent* transform =
ResolveTransformComponent(itemId, componentId);
if (transform == nullptr) {
return false;
}
transform->SetLocalScale(scale);
return true;
}
bool ApplyComponentMutation(
std::string_view itemId,
const EditorSceneComponentMutation& mutation) override {
if (!mutation.IsValid()) {
return false;
}
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return false;
}
Component* component = ResolveComponent(*gameObject, mutation.componentId);
if (component == nullptr) {
return false;
}
if (auto* camera =
dynamic_cast<::XCEngine::Components::CameraComponent*>(component);
camera != nullptr) {
return ApplyCameraComponentMutation(*camera, mutation);
}
if (auto* light = dynamic_cast<LightComponent*>(component);
light != nullptr) {
return ApplyLightComponentMutation(*light, mutation);
}
if (auto* collider =
dynamic_cast<::XCEngine::Components::BoxColliderComponent*>(component);
collider != nullptr) {
return ApplyBoxColliderComponentMutation(*collider, mutation);
}
if (auto* collider =
dynamic_cast<::XCEngine::Components::CapsuleColliderComponent*>(component);
collider != nullptr) {
return ApplyCapsuleColliderComponentMutation(*collider, mutation);
}
if (auto* collider =
dynamic_cast<::XCEngine::Components::SphereColliderComponent*>(component);
collider != nullptr) {
return ApplySphereColliderComponentMutation(*collider, mutation);
}
if (auto* source =
dynamic_cast<::XCEngine::Components::AudioSourceComponent*>(component);
source != nullptr) {
return ApplyAudioSourceComponentMutation(*source, mutation);
}
if (auto* listener =
dynamic_cast<::XCEngine::Components::AudioListenerComponent*>(component);
listener != nullptr) {
return ApplyAudioListenerComponentMutation(*listener, mutation);
}
if (auto* meshFilter =
dynamic_cast<::XCEngine::Components::MeshFilterComponent*>(component);
meshFilter != nullptr) {
return ApplyMeshFilterComponentMutation(*meshFilter, mutation);
}
if (auto* meshRenderer =
dynamic_cast<::XCEngine::Components::MeshRendererComponent*>(component);
meshRenderer != nullptr) {
return ApplyMeshRendererComponentMutation(*meshRenderer, mutation);
}
if (auto* rigidbody =
dynamic_cast<::XCEngine::Components::RigidbodyComponent*>(component);
rigidbody != nullptr) {
return ApplyRigidbodyComponentMutation(*rigidbody, mutation);
}
if (auto* volumeRenderer =
dynamic_cast<::XCEngine::Components::VolumeRendererComponent*>(component);
volumeRenderer != nullptr) {
return ApplyVolumeRendererComponentMutation(*volumeRenderer, mutation);
}
return false;
}
bool QueryWorldTransform(
EditorSceneObjectId objectId,
Vector3& outPosition,
Quaternion& outRotation,
Vector3& outScale) const override {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject =
scene != nullptr ? scene->FindByID(objectId) : nullptr;
const TransformComponent* transform =
gameObject != nullptr ? gameObject->GetTransform() : nullptr;
if (transform == nullptr) {
return false;
}
outPosition = transform->GetPosition();
outRotation = transform->GetRotation();
outScale = transform->GetScale();
return true;
}
bool SetWorldTransform(
EditorSceneObjectId objectId,
const Vector3& position,
const Quaternion& rotation,
const Vector3& scale) override {
TransformComponent* transform = ResolveTransformComponent(objectId);
if (transform == nullptr) {
return false;
}
transform->SetPosition(position);
transform->SetRotation(rotation);
transform->SetScale(scale);
return true;
}
bool SetWorldPositionRotation(
EditorSceneObjectId objectId,
const Vector3& position,
const Quaternion& rotation) override {
TransformComponent* transform = ResolveTransformComponent(objectId);
if (transform == nullptr) {
return false;
}
transform->SetPosition(position);
transform->SetRotation(rotation);
return true;
}
bool SetObjectLocalScale(
EditorSceneObjectId objectId,
const Vector3& localScale) override {
TransformComponent* transform = ResolveTransformComponent(objectId);
if (transform == nullptr) {
return false;
}
transform->SetLocalScale(localScale);
return true;
}
bool RenameGameObject(
std::string_view itemId,
std::string_view newName) override {
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return false;
}
gameObject->SetName(std::string(newName));
return true;
}
bool DeleteGameObject(std::string_view itemId) override {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject = FindGameObject(itemId);
if (scene == nullptr || gameObject == nullptr) {
return false;
}
scene->DestroyGameObject(gameObject);
return true;
}
std::string DuplicateGameObject(std::string_view itemId) override {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject = FindGameObject(itemId);
if (scene == nullptr || gameObject == nullptr) {
return {};
}
const ClipboardNode clipboard = CopyGameObjectRecursive(*gameObject);
GameObject* duplicate =
PasteGameObjectRecursive(*scene, clipboard, gameObject->GetParent());
return duplicate != nullptr
? MakeEditorGameObjectItemId(duplicate->GetID())
: std::string();
}
bool ReparentGameObject(
std::string_view itemId,
std::string_view parentItemId) override {
GameObject* gameObject = FindGameObject(itemId);
GameObject* newParent = FindGameObject(parentItemId);
if (gameObject == nullptr || newParent == nullptr ||
gameObject == newParent ||
gameObject->GetParent() == newParent ||
WouldCreateCycle(*gameObject, *newParent)) {
return false;
}
gameObject->SetParent(newParent);
return true;
}
bool MoveGameObjectBefore(
std::string_view itemId,
std::string_view targetItemId) override {
return MoveGameObjectRelativeToTarget(
m_sceneManager,
itemId,
targetItemId,
false);
}
bool MoveGameObjectAfter(
std::string_view itemId,
std::string_view targetItemId) override {
return MoveGameObjectRelativeToTarget(
m_sceneManager,
itemId,
targetItemId,
true);
}
bool MoveGameObjectToRoot(std::string_view itemId) override {
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr || gameObject->GetParent() == nullptr) {
return false;
}
gameObject->SetParent(nullptr);
return true;
}
private:
TransformComponent* ResolveTransformComponent(EditorSceneObjectId objectId) const {
Scene* scene = ResolvePrimaryScene(m_sceneManager);
GameObject* gameObject =
scene != nullptr ? scene->FindByID(objectId) : nullptr;
return gameObject != nullptr ? gameObject->GetTransform() : nullptr;
}
TransformComponent* ResolveTransformComponent(
std::string_view itemId,
std::string_view componentId) const {
GameObject* gameObject = FindGameObject(itemId);
if (gameObject == nullptr) {
return nullptr;
}
return dynamic_cast<TransformComponent*>(
ResolveComponent(*gameObject, componentId));
}
SceneManager& m_sceneManager;
ResourceManager& m_resourceManager;
};
} // namespace
std::unique_ptr<EditorSceneBackend> CreateEngineEditorSceneBackend(
SceneManager& sceneManager,
ResourceManager& resourceManager) {
return std::make_unique<EngineEditorSceneBackend>(
sceneManager,
resourceManager);
}
} // namespace XCEngine::UI::Editor::App