Files
XCEngine/tests/RHI/unit/test_factory.cpp
ssdfasd 6935a91a1f fix: RHI抽象层单元测试修复
- 实现 D3D12Device::CreateCommandQueue/CreateCommandList/CreateSwapChain
- 修复 Buffer::Map 对 DEFAULT heap 的问题 (Vertex/Index 使用 UPLOAD heap)
- 修复 Fence::IsSignaled() 初始值问题
- 修复 Sampler::GetNativeHandle() 返回值
- 修复 RHICapabilities 和 RHIDeviceInfo 初始化
- 修复 Shader 测试 (空 ShaderCompileDesc 预期)
- 修复 RHITestFixture 创建窗口句柄
- 重命名 opengl_engine_tests -> rhi_opengl_tests
- 添加 tests/RHI/unit/ 到构建系统

测试结果: 22 passed -> 59 passed
2026-03-23 18:53:29 +08:00

45 lines
1020 B
C++

#pragma once
#include <gtest/gtest.h>
#include "XCEngine/RHI/RHIFactory.h"
#include "XCEngine/RHI/D3D12/D3D12Device.h"
using namespace XCEngine::RHI;
TEST(RHIFactory, CreateD3D12Device_ReturnsValidPointer) {
RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
ASSERT_NE(device, nullptr);
delete device;
}
TEST(RHIFactory, CreateD3D12DeviceByName_ReturnsValidPointer) {
RHIDevice* device = RHIFactory::CreateRHIDevice("D3D12");
ASSERT_NE(device, nullptr);
delete device;
}
TEST(RHIFactory, CreateInvalidDevice_ReturnsNullptr) {
RHIDevice* device = RHIFactory::CreateRHIDevice("InvalidAPI");
ASSERT_EQ(device, nullptr);
}
TEST(RHIFactory, CreateInvalidType_ReturnsNullptr) {
RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
ASSERT_EQ(device, nullptr);
}
TEST(D3D12DeviceCreation, DirectCreation_Success) {
D3D12Device* device = new D3D12Device();
ASSERT_NE(device, nullptr);
delete device;
}