43 lines
1.0 KiB
Markdown
43 lines
1.0 KiB
Markdown
# Transform::TransformPoint
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```cpp
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Vector3 TransformPoint(const Vector3& point) const;
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```
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将一个点从本地空间变换到世界空间。计算结果为 `position + rotation * (scale * point)`,即先缩放、再旋转、最后平移。
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此方法适用于变换顶点位置等考虑平移的点。
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**参数:**
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- `point` - 本地空间中的点
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**返回:** `Vector3` - 世界空间中的变换后点
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**线程安全:** ❌(无锁,非线程安全)
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Math/Transform.h"
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#include "XCEngine/Math/Vector3.h"
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using namespace XCEngine::Math;
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void TransformPointExample() {
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Transform transform;
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transform.position = Vector3(10.0f, 0.0f, 0.0f);
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transform.rotation = Quaternion::Identity();
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transform.scale = Vector3(2.0f, 2.0f, 2.0f);
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Vector3 localPoint(1.0f, 2.0f, 3.0f);
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Vector3 worldPoint = transform.TransformPoint(localPoint);
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}
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```
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## 相关文档
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- [Transform](transform.md) - 返回类总览
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- [TransformDirection](transform-direction.md) - 变换方向
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