595 lines
22 KiB
C++
595 lines
22 KiB
C++
#define NOMINMAX
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#include <windows.h>
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#include <gtest/gtest.h>
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#include "../RenderingIntegrationMain.h"
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#include "../RenderingIntegrationImageAssert.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/GaussianSplatRendererComponent.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Resources/GaussianSplat/GaussianSplat.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Scene/Scene.h>
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#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
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#include <algorithm>
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#include <cstring>
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#include <filesystem>
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#include <limits>
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#include <memory>
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#include <system_error>
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#include <vector>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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using namespace XCEngine::Rendering;
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using namespace XCEngine::Resources;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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using namespace RenderingIntegrationTestUtils;
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namespace {
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constexpr const char* kD3D12Screenshot = "gaussian_splat_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "gaussian_splat_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "gaussian_splat_scene_vulkan.ppm";
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constexpr uint32_t kFrameWidth = 1280;
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constexpr uint32_t kFrameHeight = 720;
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constexpr uint32_t kBaselineSubsetSplatCount = 65536u;
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XCEngine::Core::uint16 FloatToHalfBits(float value) {
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uint32_t bits = 0u;
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std::memcpy(&bits, &value, sizeof(bits));
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const uint32_t sign = (bits >> 16u) & 0x8000u;
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uint32_t mantissa = bits & 0x007fffffu;
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int32_t exponent = static_cast<int32_t>((bits >> 23u) & 0xffu) - 127 + 15;
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if (exponent <= 0) {
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if (exponent < -10) {
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return static_cast<XCEngine::Core::uint16>(sign);
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}
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mantissa = (mantissa | 0x00800000u) >> static_cast<uint32_t>(1 - exponent);
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if ((mantissa & 0x00001000u) != 0u) {
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mantissa += 0x00002000u;
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}
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return static_cast<XCEngine::Core::uint16>(sign | (mantissa >> 13u));
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}
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if (exponent >= 31) {
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return static_cast<XCEngine::Core::uint16>(sign | 0x7c00u);
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}
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if ((mantissa & 0x00001000u) != 0u) {
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mantissa += 0x00002000u;
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if ((mantissa & 0x00800000u) != 0u) {
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mantissa = 0u;
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++exponent;
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if (exponent >= 31) {
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return static_cast<XCEngine::Core::uint16>(sign | 0x7c00u);
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}
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}
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}
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return static_cast<XCEngine::Core::uint16>(
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sign |
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(static_cast<uint32_t>(exponent) << 10u) |
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(mantissa >> 13u));
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}
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uint32_t PackHalfRange(float minValue, float maxValue) {
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return static_cast<uint32_t>(FloatToHalfBits(minValue)) |
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(static_cast<uint32_t>(FloatToHalfBits(maxValue)) << 16u);
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}
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std::filesystem::path GetRoomPlyPath() {
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return std::filesystem::path(XCENGINE_TEST_ROOM_PLY_PATH);
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}
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std::filesystem::path CreateRuntimeProjectRoot() {
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return GetExecutableDirectory() /
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("__xc_gaussian_splat_scene_runtime_" + std::to_string(static_cast<unsigned long>(::GetCurrentProcessId())));
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}
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void LinkOrCopyFixture(const std::filesystem::path& sourcePath, const std::filesystem::path& destinationPath) {
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std::error_code ec;
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std::filesystem::create_directories(destinationPath.parent_path(), ec);
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ec.clear();
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std::filesystem::create_hard_link(sourcePath, destinationPath, ec);
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if (ec) {
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ec.clear();
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std::filesystem::copy_file(
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sourcePath,
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destinationPath,
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std::filesystem::copy_options::overwrite_existing,
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ec);
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}
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ASSERT_FALSE(ec) << ec.message();
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}
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::D3D12:
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return kD3D12Screenshot;
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case RHIType::Vulkan:
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return kVulkanScreenshot;
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case RHIType::OpenGL:
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default:
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return kOpenGLScreenshot;
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}
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}
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GaussianSplat* CreateGaussianSplatSubset(
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const GaussianSplat& source,
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uint32_t maxSplatCount,
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const char* path) {
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const uint32_t sourceSplatCount = source.GetSplatCount();
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const uint32_t subsetSplatCount = std::min(sourceSplatCount, maxSplatCount);
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if (subsetSplatCount == 0u) {
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return nullptr;
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}
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const GaussianSplatPositionRecord* positions = source.GetPositionRecords();
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const GaussianSplatOtherRecord* other = source.GetOtherRecords();
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const GaussianSplatColorRecord* colors = source.GetColorRecords();
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const GaussianSplatSHRecord* sh = source.GetSHRecords();
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const GaussianSplatSection* positionsSection = source.FindSection(GaussianSplatSectionType::Positions);
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const GaussianSplatSection* otherSection = source.FindSection(GaussianSplatSectionType::Other);
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const GaussianSplatSection* colorSection = source.FindSection(GaussianSplatSectionType::Color);
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const GaussianSplatSection* shSection = source.FindSection(GaussianSplatSectionType::SH);
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if (positions == nullptr ||
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other == nullptr ||
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colors == nullptr ||
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positionsSection == nullptr ||
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otherSection == nullptr ||
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colorSection == nullptr) {
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return nullptr;
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}
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std::vector<uint32_t> selectedIndices(subsetSplatCount, 0u);
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for (uint32_t subsetIndex = 0u; subsetIndex < subsetSplatCount; ++subsetIndex) {
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const uint64_t scaledIndex =
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(static_cast<uint64_t>(subsetIndex) * static_cast<uint64_t>(sourceSplatCount)) /
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static_cast<uint64_t>(subsetSplatCount);
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selectedIndices[subsetIndex] =
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static_cast<uint32_t>(std::min<uint64_t>(scaledIndex, static_cast<uint64_t>(sourceSplatCount - 1u)));
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}
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std::vector<GaussianSplatPositionRecord> subsetPositions(subsetSplatCount);
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std::vector<GaussianSplatOtherRecord> subsetOther(subsetSplatCount);
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std::vector<GaussianSplatColorRecord> subsetColors(subsetSplatCount);
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std::vector<GaussianSplatSHRecord> subsetSh(shSection != nullptr && sh != nullptr ? subsetSplatCount : 0u);
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for (uint32_t subsetIndex = 0u; subsetIndex < subsetSplatCount; ++subsetIndex) {
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const uint32_t sourceIndex = selectedIndices[subsetIndex];
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subsetPositions[subsetIndex] = positions[sourceIndex];
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subsetOther[subsetIndex] = other[sourceIndex];
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subsetColors[subsetIndex] = colors[sourceIndex];
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if (!subsetSh.empty()) {
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subsetSh[subsetIndex] = sh[sourceIndex];
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}
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}
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const uint32_t subsetChunkCount =
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(subsetSplatCount + (kGaussianSplatChunkSize - 1u)) / kGaussianSplatChunkSize;
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std::vector<GaussianSplatChunkRecord> subsetChunks(subsetChunkCount);
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for (uint32_t chunkIndex = 0u; chunkIndex < subsetChunkCount; ++chunkIndex) {
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const uint32_t startIndex = chunkIndex * kGaussianSplatChunkSize;
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const uint32_t endIndex = std::min(startIndex + kGaussianSplatChunkSize, subsetSplatCount);
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Vector3 minPosition(
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max());
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Vector3 maxPosition(
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-std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max());
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Vector3 minScale(
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max(),
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std::numeric_limits<float>::max());
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Vector3 maxScale(
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-std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max(),
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-std::numeric_limits<float>::max());
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for (uint32_t subsetIndex = startIndex; subsetIndex < endIndex; ++subsetIndex) {
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const Vector3& position = subsetPositions[subsetIndex].position;
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const Vector3& scale = subsetOther[subsetIndex].scale;
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minPosition.x = std::min(minPosition.x, position.x);
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minPosition.y = std::min(minPosition.y, position.y);
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minPosition.z = std::min(minPosition.z, position.z);
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maxPosition.x = std::max(maxPosition.x, position.x);
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maxPosition.y = std::max(maxPosition.y, position.y);
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maxPosition.z = std::max(maxPosition.z, position.z);
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minScale.x = std::min(minScale.x, scale.x);
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minScale.y = std::min(minScale.y, scale.y);
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minScale.z = std::min(minScale.z, scale.z);
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maxScale.x = std::max(maxScale.x, scale.x);
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maxScale.y = std::max(maxScale.y, scale.y);
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maxScale.z = std::max(maxScale.z, scale.z);
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}
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GaussianSplatChunkRecord chunk = {};
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chunk.posX = Vector2(minPosition.x, maxPosition.x);
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chunk.posY = Vector2(minPosition.y, maxPosition.y);
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chunk.posZ = Vector2(minPosition.z, maxPosition.z);
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chunk.sclX = PackHalfRange(minScale.x, maxScale.x);
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chunk.sclY = PackHalfRange(minScale.y, maxScale.y);
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chunk.sclZ = PackHalfRange(minScale.z, maxScale.z);
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subsetChunks[chunkIndex] = chunk;
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}
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XCEngine::Containers::Array<GaussianSplatSection> sections;
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XCEngine::Containers::Array<XCEngine::Core::uint8> payload;
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sections.Reserve(shSection != nullptr && sh != nullptr ? 5u : 4u);
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size_t payloadOffset = 0u;
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auto appendSection = [&](const GaussianSplatSection& sourceSection,
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const void* sourceData,
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uint32_t elementCount,
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uint32_t elementStride) {
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GaussianSplatSection section = sourceSection;
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section.dataOffset = payloadOffset;
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section.elementCount = elementCount;
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section.elementStride = elementStride;
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section.dataSize = static_cast<XCEngine::Core::uint64>(elementCount) * elementStride;
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sections.PushBack(section);
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const size_t newPayloadSize = payload.Size() + static_cast<size_t>(section.dataSize);
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payload.Resize(newPayloadSize);
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std::memcpy(payload.Data() + payloadOffset, sourceData, static_cast<size_t>(section.dataSize));
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payloadOffset = newPayloadSize;
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};
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appendSection(
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*positionsSection,
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subsetPositions.data(),
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subsetSplatCount,
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sizeof(GaussianSplatPositionRecord));
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appendSection(
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*otherSection,
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subsetOther.data(),
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subsetSplatCount,
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sizeof(GaussianSplatOtherRecord));
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appendSection(
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*colorSection,
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subsetColors.data(),
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subsetSplatCount,
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sizeof(GaussianSplatColorRecord));
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if (shSection != nullptr && sh != nullptr) {
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appendSection(
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*shSection,
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subsetSh.data(),
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subsetSplatCount,
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sizeof(GaussianSplatSHRecord));
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}
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GaussianSplatSection chunksSection = {};
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chunksSection.type = GaussianSplatSectionType::Chunks;
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chunksSection.format = GaussianSplatSectionFormat::ChunkFloat32;
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appendSection(
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chunksSection,
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subsetChunks.data(),
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subsetChunkCount,
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sizeof(GaussianSplatChunkRecord));
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GaussianSplatMetadata metadata = source.GetMetadata();
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metadata.splatCount = subsetSplatCount;
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metadata.bounds = source.GetBounds();
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metadata.chunkCount = subsetChunkCount;
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metadata.cameraCount = 0u;
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metadata.chunkFormat = GaussianSplatSectionFormat::ChunkFloat32;
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metadata.cameraFormat = GaussianSplatSectionFormat::Unknown;
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auto* gaussianSplat = new GaussianSplat();
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IResource::ConstructParams params = {};
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params.name = "GaussianSplatSceneSubset";
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params.path = path;
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params.guid = ResourceGUID::Generate(params.path);
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gaussianSplat->Initialize(params);
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if (!gaussianSplat->CreateOwned(metadata, std::move(sections), std::move(payload))) {
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delete gaussianSplat;
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return nullptr;
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}
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return gaussianSplat;
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}
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class GaussianSplatSceneTest : public RHIIntegrationFixture {
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protected:
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void SetUp() override;
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void TearDown() override;
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void RenderFrame() override;
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private:
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void PrepareRuntimeProject();
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void BuildScene();
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RHIResourceView* GetCurrentBackBufferView();
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std::filesystem::path m_projectRoot;
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std::unique_ptr<Scene> m_scene;
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std::unique_ptr<SceneRenderer> m_sceneRenderer;
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std::vector<RHIResourceView*> m_backBufferViews;
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RHITexture* m_depthTexture = nullptr;
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RHIResourceView* m_depthView = nullptr;
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ResourceHandle<GaussianSplat> m_gaussianSplat;
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GaussianSplat* m_subsetGaussianSplat = nullptr;
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Material* m_material = nullptr;
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};
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void GaussianSplatSceneTest::SetUp() {
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RHIIntegrationFixture::SetUp();
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PrepareRuntimeProject();
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m_sceneRenderer = std::make_unique<SceneRenderer>();
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m_scene = std::make_unique<Scene>("GaussianSplatScene");
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BuildScene();
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TextureDesc depthDesc = {};
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depthDesc.width = kFrameWidth;
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depthDesc.height = kFrameHeight;
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depthDesc.depth = 1;
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depthDesc.mipLevels = 1;
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depthDesc.arraySize = 1;
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depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
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depthDesc.sampleCount = 1;
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depthDesc.sampleQuality = 0;
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depthDesc.flags = 0;
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m_depthTexture = GetDevice()->CreateTexture(depthDesc);
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ASSERT_NE(m_depthTexture, nullptr);
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ResourceViewDesc depthViewDesc = {};
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depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
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depthViewDesc.dimension = ResourceViewDimension::Texture2D;
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depthViewDesc.mipLevel = 0;
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m_depthView = GetDevice()->CreateDepthStencilView(m_depthTexture, depthViewDesc);
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ASSERT_NE(m_depthView, nullptr);
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m_backBufferViews.resize(2, nullptr);
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}
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void GaussianSplatSceneTest::TearDown() {
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m_sceneRenderer.reset();
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if (m_depthView != nullptr) {
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m_depthView->Shutdown();
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delete m_depthView;
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m_depthView = nullptr;
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}
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if (m_depthTexture != nullptr) {
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m_depthTexture->Shutdown();
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delete m_depthTexture;
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m_depthTexture = nullptr;
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}
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for (RHIResourceView*& backBufferView : m_backBufferViews) {
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if (backBufferView != nullptr) {
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backBufferView->Shutdown();
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delete backBufferView;
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backBufferView = nullptr;
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}
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}
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m_backBufferViews.clear();
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m_scene.reset();
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delete m_material;
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m_material = nullptr;
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delete m_subsetGaussianSplat;
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m_subsetGaussianSplat = nullptr;
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m_gaussianSplat.Reset();
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ResourceManager& manager = ResourceManager::Get();
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manager.UnloadAll();
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manager.SetResourceRoot("");
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manager.Shutdown();
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if (!m_projectRoot.empty()) {
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std::error_code ec;
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std::filesystem::remove_all(m_projectRoot, ec);
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}
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RHIIntegrationFixture::TearDown();
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}
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void GaussianSplatSceneTest::PrepareRuntimeProject() {
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const std::filesystem::path roomPlyPath = GetRoomPlyPath();
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ASSERT_TRUE(std::filesystem::exists(roomPlyPath)) << roomPlyPath.string();
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m_projectRoot = CreateRuntimeProjectRoot();
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const std::filesystem::path assetsDir = m_projectRoot / "Assets";
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const std::filesystem::path runtimeRoomPath = assetsDir / "room.ply";
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std::error_code ec;
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std::filesystem::remove_all(m_projectRoot, ec);
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std::filesystem::create_directories(assetsDir, ec);
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ASSERT_FALSE(ec) << ec.message();
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LinkOrCopyFixture(roomPlyPath, runtimeRoomPath);
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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manager.SetResourceRoot(m_projectRoot.string().c_str());
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m_gaussianSplat = manager.Load<GaussianSplat>("Assets/room.ply");
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ASSERT_TRUE(m_gaussianSplat.IsValid());
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ASSERT_NE(m_gaussianSplat.Get(), nullptr);
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ASSERT_TRUE(m_gaussianSplat->IsValid());
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ASSERT_GT(m_gaussianSplat->GetSplatCount(), 0u);
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ASSERT_EQ(m_gaussianSplat->GetSHOrder(), 3u);
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m_subsetGaussianSplat = CreateGaussianSplatSubset(
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*m_gaussianSplat.Get(),
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kBaselineSubsetSplatCount,
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"Tests/Rendering/GaussianSplatScene/RoomSubset.xcgsplat");
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ASSERT_NE(m_subsetGaussianSplat, nullptr);
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ASSERT_TRUE(m_subsetGaussianSplat->IsValid());
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ASSERT_GT(m_subsetGaussianSplat->GetSplatCount(), 0u);
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ASSERT_EQ(m_subsetGaussianSplat->GetSHOrder(), 3u);
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}
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void GaussianSplatSceneTest::BuildScene() {
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ASSERT_NE(m_scene, nullptr);
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ASSERT_NE(m_subsetGaussianSplat, nullptr);
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m_material = new Material();
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IResource::ConstructParams params = {};
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params.name = "GaussianSplatSceneMaterial";
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params.path = "Tests/Rendering/GaussianSplatScene/Room.material";
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params.guid = ResourceGUID::Generate(params.path);
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m_material->Initialize(params);
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m_material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinGaussianSplatShaderPath()));
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m_material->SetRenderQueue(MaterialRenderQueue::Transparent);
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m_material->SetFloat("_PointScale", 1.0f);
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m_material->SetFloat("_OpacityScale", 1.0f);
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GameObject* cameraObject = m_scene->CreateGameObject("MainCamera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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camera->SetPrimary(true);
|
|
camera->SetFieldOfView(45.0f);
|
|
camera->SetNearClipPlane(0.1f);
|
|
camera->SetFarClipPlane(500.0f);
|
|
camera->SetClearColor(XCEngine::Math::Color(0.02f, 0.025f, 0.035f, 1.0f));
|
|
|
|
const Bounds& bounds = m_subsetGaussianSplat->GetBounds();
|
|
const Vector3 boundsMin = bounds.GetMin();
|
|
const Vector3 boundsMax = bounds.GetMax();
|
|
const Vector3 center(
|
|
(boundsMin.x + boundsMax.x) * 0.5f,
|
|
(boundsMin.y + boundsMax.y) * 0.5f,
|
|
(boundsMin.z + boundsMax.z) * 0.5f);
|
|
const float sizeX = std::max(boundsMax.x - boundsMin.x, 0.001f);
|
|
const float sizeY = std::max(boundsMax.y - boundsMin.y, 0.001f);
|
|
const float sizeZ = std::max(boundsMax.z - boundsMin.z, 0.001f);
|
|
const float maxExtent = std::max(sizeX, std::max(sizeY, sizeZ));
|
|
const float uniformScale = 3.0f / maxExtent;
|
|
|
|
GameObject* root = m_scene->CreateGameObject("GaussianSplatRoot");
|
|
root->GetTransform()->SetLocalPosition(Vector3(0.0f, -0.35f, 3.2f));
|
|
root->GetTransform()->SetLocalScale(Vector3(uniformScale, uniformScale, uniformScale));
|
|
|
|
GameObject* splatObject = m_scene->CreateGameObject("RoomGaussianSplat");
|
|
splatObject->SetParent(root, false);
|
|
splatObject->GetTransform()->SetLocalPosition(Vector3(-center.x, -center.y, -center.z));
|
|
|
|
auto* splatRenderer = splatObject->AddComponent<GaussianSplatRendererComponent>();
|
|
splatRenderer->SetGaussianSplat(m_subsetGaussianSplat);
|
|
splatRenderer->SetMaterial(m_material);
|
|
splatRenderer->SetCastShadows(false);
|
|
splatRenderer->SetReceiveShadows(false);
|
|
}
|
|
|
|
RHIResourceView* GaussianSplatSceneTest::GetCurrentBackBufferView() {
|
|
const int backBufferIndex = GetCurrentBackBufferIndex();
|
|
if (backBufferIndex < 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (static_cast<size_t>(backBufferIndex) >= m_backBufferViews.size()) {
|
|
m_backBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
|
}
|
|
|
|
if (m_backBufferViews[backBufferIndex] == nullptr) {
|
|
ResourceViewDesc viewDesc = {};
|
|
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
|
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
|
viewDesc.mipLevel = 0;
|
|
m_backBufferViews[backBufferIndex] =
|
|
GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
|
}
|
|
|
|
return m_backBufferViews[backBufferIndex];
|
|
}
|
|
|
|
void GaussianSplatSceneTest::RenderFrame() {
|
|
ASSERT_NE(m_scene, nullptr);
|
|
ASSERT_NE(m_sceneRenderer, nullptr);
|
|
|
|
RHICommandList* commandList = GetCommandList();
|
|
ASSERT_NE(commandList, nullptr);
|
|
|
|
commandList->Reset();
|
|
|
|
RenderSurface surface(kFrameWidth, kFrameHeight);
|
|
surface.SetColorAttachment(GetCurrentBackBufferView());
|
|
surface.SetDepthAttachment(m_depthView);
|
|
|
|
RenderContext renderContext = {};
|
|
renderContext.device = GetDevice();
|
|
renderContext.commandList = commandList;
|
|
renderContext.commandQueue = GetCommandQueue();
|
|
renderContext.backendType = GetBackendType();
|
|
|
|
ASSERT_TRUE(m_sceneRenderer->Render(*m_scene, nullptr, renderContext, surface));
|
|
|
|
commandList->Close();
|
|
void* commandLists[] = { commandList };
|
|
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
|
}
|
|
|
|
TEST_P(GaussianSplatSceneTest, RenderRoomGaussianSplatScene) {
|
|
RHICommandQueue* commandQueue = GetCommandQueue();
|
|
RHISwapChain* swapChain = GetSwapChain();
|
|
ASSERT_NE(commandQueue, nullptr);
|
|
ASSERT_NE(swapChain, nullptr);
|
|
|
|
constexpr int kTargetFrameCount = 1;
|
|
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
|
|
|
for (int frameCount = 0; frameCount <= kTargetFrameCount; ++frameCount) {
|
|
if (frameCount > 0) {
|
|
commandQueue->WaitForPreviousFrame();
|
|
}
|
|
|
|
BeginRender();
|
|
RenderFrame();
|
|
|
|
if (frameCount >= kTargetFrameCount) {
|
|
commandQueue->WaitForIdle();
|
|
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
|
|
|
const std::filesystem::path gtPath = ResolveRuntimePath("GT.ppm");
|
|
if (!std::filesystem::exists(gtPath)) {
|
|
GTEST_SKIP() << "GT.ppm missing, screenshot captured for baseline generation: " << screenshotFilename;
|
|
}
|
|
|
|
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", 8.0f));
|
|
break;
|
|
}
|
|
|
|
swapChain->Present(0, 0);
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
INSTANTIATE_TEST_SUITE_P(D3D12, GaussianSplatSceneTest, ::testing::Values(RHIType::D3D12));
|
|
#if defined(XCENGINE_SUPPORT_OPENGL)
|
|
INSTANTIATE_TEST_SUITE_P(OpenGL, GaussianSplatSceneTest, ::testing::Values(RHIType::OpenGL));
|
|
#endif
|
|
#if defined(XCENGINE_SUPPORT_VULKAN)
|
|
INSTANTIATE_TEST_SUITE_P(Vulkan, GaussianSplatSceneTest, ::testing::Values(RHIType::Vulkan));
|
|
#endif
|
|
|
|
GTEST_API_ int main(int argc, char** argv) {
|
|
return RunRenderingIntegrationTestMain(argc, argv);
|
|
}
|