128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
#if defined(XCENGINE_SUPPORT_VULKAN)
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#include "fixtures/VulkanTestFixture.h"
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#include "XCEngine/RHI/RHIFramebuffer.h"
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#include "XCEngine/RHI/RHIRenderPass.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/Vulkan/VulkanTexture.h"
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#include <cstdint>
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#include <vector>
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using namespace XCEngine::RHI;
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namespace {
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TEST_F(VulkanGraphicsFixture, RenderPassFramebufferBeginRenderPassClearWritesColor) {
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AttachmentDesc colorAttachment = {};
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colorAttachment.format = Format::R8G8B8A8_UNorm;
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colorAttachment.loadOp = LoadAction::Clear;
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colorAttachment.storeOp = StoreAction::Store;
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AttachmentDesc depthAttachment = {};
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depthAttachment.format = Format::D24_UNorm_S8_UInt;
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depthAttachment.loadOp = LoadAction::Clear;
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depthAttachment.storeOp = StoreAction::Store;
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depthAttachment.stencilLoadOp = LoadAction::Clear;
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depthAttachment.stencilStoreOp = StoreAction::Store;
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RHIRenderPass* renderPass = m_device->CreateRenderPass(1, &colorAttachment, &depthAttachment);
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ASSERT_NE(renderPass, nullptr);
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RHITexture* colorTexture = m_device->CreateTexture(CreateColorTextureDesc(64, 64));
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RHITexture* depthTexture = m_device->CreateTexture(CreateDepthTextureDesc(64, 64));
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ASSERT_NE(colorTexture, nullptr);
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ASSERT_NE(depthTexture, nullptr);
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RHIResourceView* colorView = m_device->CreateRenderTargetView(colorTexture, {});
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RHIResourceView* depthView = m_device->CreateDepthStencilView(depthTexture, {});
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ASSERT_NE(colorView, nullptr);
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ASSERT_NE(depthView, nullptr);
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RHIFramebuffer* framebuffer = m_device->CreateFramebuffer(renderPass, 64, 64, 1, &colorView, depthView);
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ASSERT_NE(framebuffer, nullptr);
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RHICommandList* commandList = CreateCommandList();
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ASSERT_NE(commandList, nullptr);
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ClearValue clearValues[2] = {};
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clearValues[0].color = { 0.25f, 0.5f, 0.75f, 1.0f };
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clearValues[1].depth = 1.0f;
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clearValues[1].stencil = 0;
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commandList->Reset();
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commandList->BeginRenderPass(renderPass, framebuffer, Rect{0, 0, 64, 64}, 2, clearValues);
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commandList->EndRenderPass();
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SubmitAndWait(commandList);
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const std::vector<uint8_t> pixels = ReadTextureRgba8(static_cast<VulkanTexture*>(colorTexture));
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ASSERT_GE(pixels.size(), 4u);
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EXPECT_NEAR(static_cast<int>(pixels[0]), 64, 1);
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EXPECT_NEAR(static_cast<int>(pixels[1]), 128, 1);
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EXPECT_NEAR(static_cast<int>(pixels[2]), 191, 1);
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EXPECT_EQ(pixels[3], 255u);
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commandList->Shutdown();
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delete commandList;
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framebuffer->Shutdown();
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delete framebuffer;
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delete depthView;
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delete colorView;
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depthTexture->Shutdown();
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delete depthTexture;
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colorTexture->Shutdown();
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delete colorTexture;
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renderPass->Shutdown();
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delete renderPass;
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}
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TEST_F(VulkanGraphicsFixture, CopyResourceCopiesTexturePixels) {
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constexpr uint32_t kWidth = 32;
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constexpr uint32_t kHeight = 16;
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std::vector<uint8_t> sourcePixels(kWidth * kHeight * 4);
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for (uint32_t y = 0; y < kHeight; ++y) {
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for (uint32_t x = 0; x < kWidth; ++x) {
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const size_t index = static_cast<size_t>((y * kWidth + x) * 4);
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sourcePixels[index + 0] = static_cast<uint8_t>((x * 13) & 0xFF);
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sourcePixels[index + 1] = static_cast<uint8_t>((y * 29) & 0xFF);
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sourcePixels[index + 2] = static_cast<uint8_t>(((x + y) * 17) & 0xFF);
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sourcePixels[index + 3] = 255;
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}
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}
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TextureDesc textureDesc = CreateColorTextureDesc(kWidth, kHeight);
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RHITexture* sourceTexture = m_device->CreateTexture(textureDesc, sourcePixels.data(), sourcePixels.size(), kWidth * 4);
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RHITexture* destinationTexture = m_device->CreateTexture(textureDesc);
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ASSERT_NE(sourceTexture, nullptr);
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ASSERT_NE(destinationTexture, nullptr);
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RHIResourceView* sourceView = m_device->CreateShaderResourceView(sourceTexture, {});
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RHIResourceView* destinationView = m_device->CreateShaderResourceView(destinationTexture, {});
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ASSERT_NE(sourceView, nullptr);
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ASSERT_NE(destinationView, nullptr);
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RHICommandList* commandList = CreateCommandList();
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ASSERT_NE(commandList, nullptr);
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commandList->Reset();
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commandList->CopyResource(destinationView, sourceView);
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SubmitAndWait(commandList);
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const std::vector<uint8_t> copiedPixels = ReadTextureRgba8(static_cast<VulkanTexture*>(destinationTexture));
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EXPECT_EQ(copiedPixels, sourcePixels);
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commandList->Shutdown();
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delete commandList;
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delete destinationView;
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delete sourceView;
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destinationTexture->Shutdown();
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delete destinationTexture;
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sourceTexture->Shutdown();
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delete sourceTexture;
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}
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} // namespace
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#endif
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