- 添加 D3D12PipelineState.h/cpp - 全局变量 gPipelineState - 使用 D3D12PipelineState::Initialize 替代原生 CreateGraphicsPipelineState - 测试通过
120 lines
3.7 KiB
CMake
120 lines
3.7 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(XCEngineLib)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_library(XCEngine STATIC
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# Math
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include/XCEngine/Math/Math.h
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include/XCEngine/Math/Vector2.h
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include/XCEngine/Math/Vector3.h
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include/XCEngine/Math/Vector4.h
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include/XCEngine/Math/Matrix3.h
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include/XCEngine/Math/Matrix4.h
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include/XCEngine/Math/Quaternion.h
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include/XCEngine/Math/Transform.h
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include/XCEngine/Math/Color.h
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include/XCEngine/Math/Ray.h
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include/XCEngine/Math/Plane.h
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include/XCEngine/Math/Sphere.h
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include/XCEngine/Math/Box.h
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include/XCEngine/Math/Bounds.h
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include/XCEngine/Math/Frustum.h
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include/XCEngine/Math/Rect.h
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include/XCEngine/Math/AABB.h
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src/Math/Matrix.cpp
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src/Math/Quaternion.cpp
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src/Math/Transform.cpp
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src/Math/Color.cpp
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src/Math/Geometry.cpp
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src/Math/FrustumBounds.cpp
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# Containers
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include/XCEngine/Containers/Containers.h
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include/XCEngine/Containers/Array.h
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include/XCEngine/Containers/String.h
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include/XCEngine/Containers/HashMap.h
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src/Containers/String.cpp
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# Memory
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include/XCEngine/Memory/Allocator.h
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include/XCEngine/Memory/LinearAllocator.h
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include/XCEngine/Memory/PoolAllocator.h
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include/XCEngine/Memory/ProxyAllocator.h
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include/XCEngine/Memory/MemoryManager.h
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src/Memory/Memory.cpp
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# Threading
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include/XCEngine/Threading/Threading.h
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include/XCEngine/Threading/Mutex.h
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include/XCEngine/Threading/SpinLock.h
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include/XCEngine/Threading/ReadWriteLock.h
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include/XCEngine/Threading/Thread.h
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include/XCEngine/Threading/Task.h
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include/XCEngine/Threading/LambdaTask.h
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include/XCEngine/Threading/TaskGroup.h
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include/XCEngine/Threading/TaskSystemConfig.h
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include/XCEngine/Threading/TaskSystem.h
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src/Threading/Thread.cpp
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src/Threading/TaskGroup.cpp
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src/Threading/TaskSystem.cpp
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# Core
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include/XCEngine/Core/FileWriter.h
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src/Core/FileWriter.cpp
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# Debug
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include/XCEngine/Debug/Debug.h
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include/XCEngine/Debug/LogLevel.h
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include/XCEngine/Debug/LogCategory.h
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include/XCEngine/Debug/LogEntry.h
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include/XCEngine/Debug/ILogSink.h
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include/XCEngine/Debug/ConsoleLogSink.h
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include/XCEngine/Debug/FileLogSink.h
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include/XCEngine/Debug/Logger.h
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include/XCEngine/Debug/Profiler.h
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src/Debug/LogLevel.cpp
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src/Debug/LogCategory.cpp
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src/Debug/ConsoleLogSink.cpp
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src/Debug/FileLogSink.cpp
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src/Debug/Logger.cpp
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src/Debug/Profiler.cpp
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# RHI
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include/XCEngine/RHI/Enums.h
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include/XCEngine/RHI/D3D12/D3D12Enum.h
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include/XCEngine/RHI/D3D12/D3D12Device.h
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include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
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include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
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include/XCEngine/RHI/D3D12/D3D12CommandList.h
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include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
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include/XCEngine/RHI/D3D12/D3D12PipelineState.h
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include/XCEngine/RHI/D3D12/D3D12RootSignature.h
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include/XCEngine/RHI/D3D12/D3D12SwapChain.h
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include/XCEngine/RHI/D3D12/D3D12Fence.h
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include/XCEngine/RHI/D3D12/D3D12Screenshot.h
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src/RHI/D3D12Device.cpp
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src/RHI/D3D12CommandQueue.cpp
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src/RHI/D3D12CommandAllocator.cpp
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src/RHI/D3D12CommandList.cpp
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src/RHI/D3D12DescriptorHeap.cpp
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src/RHI/D3D12PipelineState.cpp
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src/RHI/D3D12RootSignature.cpp
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src/RHI/D3D12SwapChain.cpp
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src/RHI/D3D12Fence.cpp
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src/RHI/D3D12Screenshot.cpp
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)
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target_include_directories(XCEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
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${CMAKE_CURRENT_SOURCE_DIR}/src
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)
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if(MSVC)
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target_compile_options(XCEngine PRIVATE /W3)
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else()
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target_compile_options(XCEngine PRIVATE -Wall)
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endif()
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