- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
39 lines
687 B
Markdown
39 lines
687 B
Markdown
# ReadWriteLock::ReadUnlock
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```cpp
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void ReadUnlock()
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```
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释放读锁。如果这是最后一个读者,将唤醒等待中的写者。
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**参数:** 无
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**返回:** 无
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**线程安全:** ✅
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**复杂度:** O(1)
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**注意:** 必须与 ReadLock 配对使用,且在持有读锁的线程中调用。
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**示例:**
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```cpp
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#include "XCEngine/Threading/ReadWriteLock.h"
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XCEngine::Threading::ReadWriteLock rwLock;
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float sharedData = 0.0f;
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float GetData() {
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rwLock.ReadLock();
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float data = sharedData;
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rwLock.ReadUnlock();
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return data;
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}
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```
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## 相关文档
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- [`ReadWriteLock`](readwritelock.md) - 返回类总览
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- [`ReadLock`](readlock.md) - 获取读锁
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