23 lines
406 B
Markdown
23 lines
406 B
Markdown
# OpenGLDepthStencilView::ClearDepth
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```cpp
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void ClearDepth(float depth)
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```
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清除深度缓冲区的深度值为指定值。此操作会先绑定帧缓冲,然后执行清除。
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**参数:**
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- `depth` - 深度值(通常为 0.0 到 1.0)
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**返回值:** `void`
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**示例:**
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```cpp
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dsv.ClearDepth(1.0f);
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```
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## 相关文档
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- [OpenGLDepthStencilView](depth-stencil-view.md) - 返回类总览
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