- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
30 lines
478 B
Markdown
30 lines
478 B
Markdown
# GetActiveScene
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Get the currently active scene.
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## Syntax
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```cpp
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Scene* GetActiveScene() const;
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```
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## Returns
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Returns a pointer to the currently active `Scene`, or `nullptr` if no scene is active.
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## See Also
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- [SetActiveScene](set-active-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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Scene* active = manager.GetActiveScene();
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if (active) {
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XC_LOG_INFO("Active scene: {}", active->GetName());
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}
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}
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```
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