1.4 KiB
1.4 KiB
OpenGLCommandList::SetBlendState
void SetBlendState(const BlendState& state)
设置颜色混合状态。
参数:
state- 混合状态结构,包含以下成员:alphaToCoverageEnable- Alpha to coverage 使能标志renderTargets[0]- 渲染目标混合配置(以第一个为例):blendEnable- 混合使能标志srcBlend- RGB 源混合因子(参见BlendFactor枚举)dstBlend- RGB 目标混合因子srcBlendAlpha- Alpha 源混合因子dstBlendAlpha- Alpha 目标混合因子blendOp- RGB 混合操作(参见BlendOp枚举)blendOpAlpha- Alpha 混合操作
返回值:无
示例:
BlendState state;
state.alphaToCoverageEnable = false;
state.renderTargets[0].blendEnable = true;
state.renderTargets[0].srcBlend = BlendFactor::SrcAlpha;
state.renderTargets[0].dstBlend = BlendFactor::InvSrcAlpha;
state.renderTargets[0].srcBlendAlpha = BlendFactor::One;
state.renderTargets[0].dstBlendAlpha = BlendFactor::InvSrcAlpha;
state.renderTargets[0].blendOp = BlendOp::Add;
state.renderTargets[0].blendOpAlpha = BlendOp::Add;
commandList->SetBlendState(state);
相关文档
- OpenGLCommandList 总览 - 返回类总览
- SetBlendFactor - 设置混合常量颜色
- BlendFactor - 混合因子枚举
- BlendOp - 混合操作枚举