# OpenGLCommandList::SetBlendState ```cpp void SetBlendState(const BlendState& state) ``` 设置颜色混合状态。 **参数:** - `state` - 混合状态结构,包含以下成员: - `alphaToCoverageEnable` - Alpha to coverage 使能标志 - `renderTargets[0]` - 渲染目标混合配置(以第一个为例): - `blendEnable` - 混合使能标志 - `srcBlend` - RGB 源混合因子(参见 `BlendFactor` 枚举) - `dstBlend` - RGB 目标混合因子 - `srcBlendAlpha` - Alpha 源混合因子 - `dstBlendAlpha` - Alpha 目标混合因子 - `blendOp` - RGB 混合操作(参见 `BlendOp` 枚举) - `blendOpAlpha` - Alpha 混合操作 **返回值**:无 **示例:** ```cpp BlendState state; state.alphaToCoverageEnable = false; state.renderTargets[0].blendEnable = true; state.renderTargets[0].srcBlend = BlendFactor::SrcAlpha; state.renderTargets[0].dstBlend = BlendFactor::InvSrcAlpha; state.renderTargets[0].srcBlendAlpha = BlendFactor::One; state.renderTargets[0].dstBlendAlpha = BlendFactor::InvSrcAlpha; state.renderTargets[0].blendOp = BlendOp::Add; state.renderTargets[0].blendOpAlpha = BlendOp::Add; commandList->SetBlendState(state); ``` ## 相关文档 - [OpenGLCommandList 总览](command-list.md) - 返回类总览 - [SetBlendFactor](set-blend-factor.md) - 设置混合常量颜色 - [BlendFactor](../../enums/blend-factor.md) - 混合因子枚举 - [BlendOp](../../enums/blend-op.md) - 混合操作枚举