Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
29 lines
594 B
Markdown
29 lines
594 B
Markdown
# TextureImportSettings::LoadFromJSON
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```cpp
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bool LoadFromJSON(const Containers::String& json) override;
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```
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从 JSON 字符串加载导入设置。
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**参数:**
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- `json` - JSON 格式的设置字符串
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**返回:** `bool` - 加载是否成功
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**注意:** 当前为 stub 实现,始终返回 `false`。
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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bool success = settings.LoadFromJSON(R"({"textureType":1,"sRGB":true})");
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// 当前实现返回 false
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```
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## 相关文档
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- [TextureImportSettings 总览](textureimportsettings.md) - 返回类总览
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