Files
XCEngine/BattleFireDirect.h
ssdfasd af3b61a45a 实现 NanoVDB 边界框可视化
修改内容:
1. NanoVDBLoader 添加边界框信息读取 (worldBBox[6])
2. BattleFireDirect 添加 Volume 渲染相关函数:
   - InitVolumeRootSignature(): 体积渲染的 root signature
   - CreateVolumePSO(): 线框模式 PSO
3. main.cpp:
   - 打印 NanoVDB 边界框信息
   - 创建立方体网格表示边界框
   - 渲染绿色线框立方体
4. 修复 CreateShaderFromFile 支持 #include
5. 修复 volume.hlsl 使用 32 位地址模式

验证结果:
- 成功显示 NanoVDB 边界框线框
- 着色器能正确读取 NanoVDB 数据
2026-03-11 20:32:54 +08:00

39 lines
1.7 KiB
C

#pragma once
#include <d3d12.h>
#include <dxgi1_4.h>
#include <d3dcompiler.h>
#include <DirectXMath.h>
#include <stdio.h>
D3D12_RESOURCE_BARRIER InitResourceBarrier(
ID3D12Resource* inResource, D3D12_RESOURCE_STATES inPrevState,
D3D12_RESOURCE_STATES inNextState);
ID3D12RootSignature* InitRootSignature();
ID3D12RootSignature* InitVolumeRootSignature();
void CreateShaderFromFile(
LPCTSTR inShaderFilePath,
const char* inMainFunctionName,
const char* inTarget,//"vs_5_0","ps_5_0","vs_4_0"
D3D12_SHADER_BYTECODE* inShader);
ID3D12Resource* CreateConstantBufferObject(int inDataLen);
void UpdateConstantBuffer(ID3D12Resource* inCB, void* inData, int inDataLen);
ID3D12Resource* CreateBufferObject(ID3D12GraphicsCommandList* inCommandList,
void* inData, int inDataLen, D3D12_RESOURCE_STATES inFinalResourceState);
ID3D12PipelineState* CreatePSO(ID3D12RootSignature* inID3D12RootSignature,
D3D12_SHADER_BYTECODE inVertexShader, D3D12_SHADER_BYTECODE inPixelShader,
D3D12_SHADER_BYTECODE inGSShader);
ID3D12PipelineState* CreateVolumePSO(ID3D12RootSignature* inID3D12RootSignature,
D3D12_SHADER_BYTECODE inVertexShader, D3D12_SHADER_BYTECODE inPixelShader);
bool InitD3D12(HWND inHWND, int inWidth, int inHeight);
ID3D12GraphicsCommandList* GetCommandList();
ID3D12CommandAllocator* GetCommandAllocator();
void WaitForCompletionOfCommandList();
void EndCommandList();
void BeginRenderToSwapChain(ID3D12GraphicsCommandList* inCommandList);
void EndRenderToSwapChain(ID3D12GraphicsCommandList* inCommandList);
void SwapD3D12Buffers();
ID3D12Resource* CreateTexture2D(ID3D12GraphicsCommandList* inCommandList,
const void*inPixelData,int inDataSizeInBytes,int inWidth,int inHeight,
DXGI_FORMAT inFormat);
ID3D12Device* GetD3DDevice();