- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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InverseTransformDirection
Transform a direction from world space to local space.
Syntax
Math::Vector3 InverseTransformDirection(const Math::Vector3& direction) const;
Parameters
direction- The world space direction to transform.
Returns
Returns the transformed direction in local space.
Remarks
Transforms a direction from world space to local space. Unlike InverseTransformPoint, this does not consider translation. Only rotation and scale are applied.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 worldDir(1.0f, 0.0f, 0.0f);
Math::Vector3 localDir = transform->InverseTransformDirection(worldDir);
}