- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h - Add ToGLAttributeType() converter in OpenGLVertexArray.cpp - Remove glActiveTexture() call from quad test (already handled by texture.Bind()) - Remove #include <glad/glad.h> from triangle test - Update unit tests to use encapsulated enums All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.
28 lines
517 B
Markdown
28 lines
517 B
Markdown
# AudioLoader::GetDefaultSettings
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## 方法签名
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```cpp
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ImportSettings* GetDefaultSettings() const override;
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```
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## 详细描述
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返回音频资源的默认导入设置。当前版本音频加载器不使用导入设置,始终返回 `nullptr`。
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## 返回值
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`ImportSettings*` - 始终返回 `nullptr`。
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## 示例
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```cpp
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AudioLoader loader;
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ImportSettings* settings = loader.GetDefaultSettings();
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// 始终为 nullptr
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if (settings == nullptr) {
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printf("No default settings for AudioLoader\n");
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}
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```
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