Files
XCEngine/docs/api/resources/audio-loader/get-default-settings.md
ssdfasd 1797e7fe17 fix: encapsulate OpenGL types in VertexAttribute to eliminate raw GL API usage in tests
- Add VertexAttributeType and VertexAttributeNormalized enums in OpenGLVertexArray.h
- Add ToGLAttributeType() converter in OpenGLVertexArray.cpp
- Remove glActiveTexture() call from quad test (already handled by texture.Bind())
- Remove #include <glad/glad.h> from triangle test
- Update unit tests to use encapsulated enums

All three OpenGL integration tests (minimal, triangle, quad) pass with 0% pixel difference.
2026-03-22 14:33:57 +08:00

517 B

AudioLoader::GetDefaultSettings

方法签名

ImportSettings* GetDefaultSettings() const override;

详细描述

返回音频资源的默认导入设置。当前版本音频加载器不使用导入设置,始终返回 nullptr

返回值

ImportSettings* - 始终返回 nullptr

示例

AudioLoader loader;
ImportSettings* settings = loader.GetDefaultSettings();

// 始终为 nullptr
if (settings == nullptr) {
    printf("No default settings for AudioLoader\n");
}