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# D3D12CommandList::ClearDepthStencil
清除深度模板缓冲区。
```cpp
void ClearDepthStencil(void* depthStencil, float depth, uint8_t stencil) override;
```
**参数:**
- `depthStencil` - 深度模板目标指针
- `depth` - 深度值
- `stencil` - 模板值
## 相关文档
- [D3D12CommandList 总览](d3d12-command-list.md)