Files
XCEngine/editor/CMakeLists.txt
ssdfasd 16e2065c6c Unified logging: Replace LogSystem with EditorConsoleSink
- Created EditorConsoleSink (implements ILogSink interface)
- EditorConsoleSink stores logs in memory buffer (max 1000 entries)
- Added to Debug::Logger in Application::Initialize()
- ConsolePanel now reads from EditorConsoleSink via static GetInstance()
- Removed separate LogSystem singleton
- Removed editor/src/Core/LogEntry.h (no longer needed)

Now Editor and Engine share the same Debug::Logger, with ConsolePanel
displaying logs via EditorConsoleSink.
2026-03-25 16:13:02 +08:00

71 lines
1.9 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(XCVolumeRendererUI2 VERSION 1.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_definitions(-DUNICODE -D_UNICODE)
add_definitions(-DIMGUI_ENABLE_DOCKING)
include(FetchContent)
FetchContent_Declare(
imgui
GIT_REPOSITORY https://gitee.com/mirrors/imgui.git
GIT_TAG docking
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(imgui)
set(IMGUI_SOURCES
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_win32.cpp
${imgui_SOURCE_DIR}/backends/imgui_impl_dx12.cpp
)
add_executable(${PROJECT_NAME} WIN32
src/main.cpp
src/Application.cpp
src/Theme.cpp
src/Managers/SceneManager.cpp
src/Managers/ProjectManager.cpp
src/Core/EditorConsoleSink.cpp
src/panels/Panel.cpp
src/panels/MenuBar.cpp
src/panels/HierarchyPanel.cpp
src/panels/SceneViewPanel.cpp
src/panels/GameViewPanel.cpp
src/panels/InspectorPanel.cpp
src/panels/ConsolePanel.cpp
src/panels/ProjectPanel.cpp
src/Layers/EditorLayer.cpp
${IMGUI_SOURCES}
)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
${imgui_SOURCE_DIR}
${imgui_SOURCE_DIR}/backends
${CMAKE_CURRENT_SOURCE_DIR}/../engine/include
${CMAKE_CURRENT_SOURCE_DIR}/../tests/OpenGL/package/glm
)
target_compile_definitions(${PROJECT_NAME} PRIVATE UNICODE _UNICODE)
target_compile_options(${PROJECT_NAME} PRIVATE /utf-8 /MD)
target_link_libraries(${PROJECT_NAME} PRIVATE
d3d12.lib
dxgi.lib
d3dcompiler.lib
${CMAKE_CURRENT_SOURCE_DIR}/../engine/build/Release/XCEngine.lib
)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "XCEngine"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin"
)