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XCEngine/docs/api/rhi/opengl/texture/bind.md
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# OpenGLTexture::Bind
```cpp
void Bind(int slot = 0) const
```
将纹理绑定到纹理单元。
**参数:**
- `slot` - 纹理单元槽位(默认为 0
**示例:**
```cpp
texture.Bind(0); // 绑定到纹理单元 0
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览
- [Unbind](unbind.md) - 解绑纹理
- [BindImage](bind-image.md) - 绑定图像单元